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Vehicle combat games have typically made up a good chunk of
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Vehicle combat games have typically made up a good chunk of any console's library, but in the case of Blood Wake, the combat is taken to an atypical arena--the sea. Set against the backdrop of an Asian-themed locale where three different groups are vying for power, Blood Wake is a gunboat combat game that features good action, great graphics, and some of the most impressive water effects ever seen in a game. Playing as Shao Kai, you are betrayed by your brother and left for dead. After being rescued by a rival warlord, you swear allegiance to that warlord and join forces with him. The story and setting are pretty original for an action game, but the animated cutscenes aren't as engaging as they should have been; after watching the first few, you'll find yourself skipping them and jumping straight to the missions. Thankfully, Blood Wake scores big in this area. The missions run a wide gamut and will have you defending convoys, attacking enemy cargo ships, and collecting "payments." And though the missions are well designed, occasionally combat can degenerate into you and the enemy turning in circles in an effort to gain the best firing angle. Over the course of the game you'll have access to over 10 gunboat variations, each armed to the gills with a wide variety of weapons. Though you can't choose which gunboat you'll use before a mission, the game does a nice job of giving you the boat that will best serve your purposes. Controlling the gunboats is fairly straightforward; but, since you need to contend with the physics of the water, some gamers may find the controls a little frustrating at first, especially when turning and moving forward after being stopped. Fortunately, after a few missions gamers will get their sea hands and the controls will become second nature. Graphically, Blood Wake
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Blood Wake is a lightning-fast combat in a world with compl
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Blood Wake is a lightning-fast combat in a world with completely dynamic interaction between boats and water.
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(3)
Shooter / FPS, 1 player,published by: Take 2 Int
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Shooter / FPS, 1 player,published by: Take 2 Interactive
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(8)
Sports, Rating: E - (Everyone), up to 4 players,
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Sports, Rating: E - (Everyone), up to 4 players, published by: Midway Home Entertainment
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from $34
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from $93
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Be the commander and take to task four of the toughest, bad
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Be the commander and take to task four of the toughest, baddest, meanest fighters in the universe. Choose between An accurate sniper, battle hardened assault trooper, cunning scout or deadly alien. Switch between any commando at the flip of a button and wreak havoc in BRUTE FORCE.
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from $61
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from $16
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published by: Warner Bros. Interactive
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from $6.90
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(1)
Action, Rating: M - (Mature), 1 player,published
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Action, Rating: M - (Mature), 1 player,published by: Eidos Interactive
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(11)
Action, Rating: E - (Everyone), up to 2 players,
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Action, Rating: E - (Everyone), up to 2 players, published by: EA - Electronic Arts
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from $147
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We could talk about the Serious Sam backstory, but that wou
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We could talk about the Serious Sam backstory, but that would be missing the point, namely to commit carnage on a galactic scale. The smooth engine, multiplayer options, and fast pace make this game a solid choice for fans of first-person shooters. The interface uses the tried-and-true Xbox formula for shooters: the left thumbstick controls movement and the right thumbstick controls the angle of view. The extensive arsenal is something special though, with each weapon possessing a different efficiency so you have to find the perfect weapon quickly for each situation. For instance, the shotgun is a great weapon for up-close fighting among a crowd of enemies, but it's horrible at a distance or when you're stuck in the middle of a melee. The enemy list is also quite extensive. You will be fired upon, stepped on, stabbed, slashed, and electrocuted. Enemies will appear by land, air, and water. What makes this game stand out and keep you interested, though, is its irreverent, offbeat sense of humor. Serious Sam makes outlandish comments throughout the game, rides cosmic surfboards between scenes, saves progress at Dr. Who-like telephone booths, and pays homage to the Indiana Jones theme song. And you can change the blood splatters between red, green, and hippy (flowers and fruit). Our only major complaint is level design. Even when you believe you've cleared a room, enemies can pop out of midair and injure you. By not allowing you to seal yourself off from the onrushing masses in appropriate spaces, a major strategic element has been missed. --Eric Franklin
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Racing games are typically sorted into one of two categorie
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Racing games are typically sorted into one of two categories: simulation racers (such as Gran Turismo) or arcade racers (such as Ridge Racer). Apex could easily fit into both categories. It breaks so many traditional driving game rules that it almost qualifies as its own genre. Unlike most racing games Apex has elements of role playing game progression: your in-game persona improves as you achieve success on the track. At the start of the game players will find themselves in charge of a dinky garage manned by a generic stubbly-faced mechanic. Successful performance in a race will drive "sales" of whatever type of car you're racing; this has two big effects. First, you'll notice your garage gradually transform from a two-man shack to a large assembly facility staffed by a variety of new personalities. Second, sales points can be saved and spent on research and development of new, high-performance cars. The races themselves progress in a fairly standard manner, with a series of cups and circuits that unlock new cups and circuits as you complete them. Completion of races in the single player "Dream Mode" will unlock cars and tracks for use in the multi player "Arcade Mode." Graphically Apex is everything you'd expect out of a modern Xbox game, with pixel shading and reflective surfaces to spare. One of the highlights of the game is the incredibly well done race environments. They're consistently life-like and just plain fun to drive. If the game suffers in any one area it's the controls, which manage to be neither as realistic as a racing sim nor as simple as an arcade racer. It's a strange mix between the two genres and takes some getting used to, and there are a few aspects of the physics of racing (like taking hairpin corners or making contact with other cars) that just feels wrong. While
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The ultimate fighting game has arrived. KAKUTO CHOJIN is da
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The ultimate fighting game has arrived. KAKUTO CHOJIN is darker and harder than any fighting game that has come before it. Sweat trickles and blood splashes as the fighters fight for survival. Each player fights with raw emotion to become the ultimate champion.
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While Acclaim obviously hopes to launch a new character int
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While Acclaim obviously hopes to launch a new character into the video game pantheon with Vexx, don't expect another cuddly sprite who would be at home in a Looney Tunes cartoon. There is something decidedly twisted about Vexx. It might have something to do with his witnessing of the murder of his grandfather. After discovering hidden Astani war talons--which permanently attach to Vexx's arms--he is charged with avenging his grandfather's death, freeing his fellow villagers from slavery, and ridding the universe of the evil Dark Yabu. But focusing on the game's story line misses the point of this platform game. Soon after the long and elaborately animated introduction ends, cut scenes fade into obscurity and the running, jumping, flipping, kicking, and smashing begin. Playing as Vexx, you collect Wraith hearts. The Wraiths themselves have been destroyed somehow--a story point that isn't too clear--but their force-feedback beating hearts remain. By gathering their energy, you power up the central hub that in turn opens doors to different worlds--from ice-encrusted wastelands and lush forests to hilly deserts and underwater oases. The graphics and music in each new world, as well as the many miniworlds hidden within, are often breathtaking. At times, you easily become distracted, taking a break from world-saving responsibility to hop into a pool for a swim or perch on top of some pole just to get a good look around. The controls are fairly straightforward, although occasionally a near-impossible move sequence is needed to propel Vexx up to the next wobbling platform. The puzzles that lead to each heart can be challenging, if not downright frustrating, but there are enough available that you can always go play somewhere else. There are 81 hearts scattered throughout the game, but only 60 are required to battle Dark Yabu. The creatures in each world are easy to slaughter, only a nuisance if they attack at the wrong time or en masse. Those seeking more of
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Action, Rating: T - (Teen), 1 player,published b
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Action, Rating: T - (Teen), 1 player,published by: Hip Interactive
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When Microsoft released NFL Fever 2000 on the PC in 1999, i
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When Microsoft released NFL Fever 2000 on the PC in 1999, it gave Madden a serious run for its money. It's been a few years, but Fever and Madden are once again going head-to-head on the Xbox, and once again Fever proves itself a serious threat to EA's perennial football powerhouse. That's not to say that NFL Fever 2002 is a perfect game, because it isn't, but it does offer great graphics, decent AI, and plenty of bone-crunching gameplay. NFL Fever 2002 features several gameplay modes, including practice, single game, and season, which itself contains a couple of different options, including dynasty and fantasy challenge. Fever 2002 has a full NFL license and includes all 31 current NFL teams--and 15 fantasy teams--along with all the current stadiums. Dynasty mode is where most players will find themselves, as this mode lets you manage all aspects of your team, including signing and cutting players, negotiating trades, and making sure that your team comes in under the salary cap. A great feature in dynasty mode is Dynamic Player Performance, which adjusts players' ratings (which determine how well they play) based on past game performances. So if you have a second-string running back who rattles off three or four great games in a row, his rating will increase, which should keep him performing at that high level. On the flip side, if a player has several poor games, his rating will decrease. Because it was designed specifically for the Xbox (unlike Madden NFL 2002, which was ported to the Xbox from the PlayStation2 version), NFL Fever 2002 looks awesome. Player animations are highly detailed, the stadiums look fantastic, and the weather effects are topnotch. Beyond the obvious features, though, there a
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(9)
Role-Playing, Rating: T - (Teen), up to 4 players
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Role-Playing, Rating: T - (Teen), up to 4 players, published by: Activision
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(4)
Action, Rating: M - (Mature), up to 2 players, pu
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Action, Rating: M - (Mature), up to 2 players, published by: Ubi Soft Entertainment
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Stacked is a Texas Hold 'em Poker game designed with partic
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Stacked is a Texas Hold 'em Poker game designed with participation from poker's most dynamic and successful professionals. The game features a comprehensive poker school in which the player can receive tips and strategies from Daniel Negreanu (multiple Poker award winner and all-time World Poker Tour money winner). As players progress through the game's career mode they can apply Daniel's teachings to overcome some of poker's most renowned stars including Josh Arieh Jennifer Harman Erick Lindgren Carlos Mortenson Evelyn Ng and David Williams. The Poki Artificial Intelligence system adapts its tactics in real-time to exploit the user's playing style detecting tendencies and deploying appropriate counter-strategies. Players can also organize online games with friends or engage in multi-table tournaments.Format: XBOX Genre: SPORTS/GAMES/GAMES AND PUZZLES UPC: 180951000042 Manufacturer No: 00004
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(2)
Action, Rating: E - (Everyone), up to 4 players,
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Action, Rating: E - (Everyone), up to 4 players, published by: Infogrames
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Panzer Dragoon: Orta is a quintessential action game with d
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Panzer Dragoon: Orta is a quintessential action game with deceptively simple gameplay. You ride on the back of a flying dragon, blasting enemies and incoming missiles while your scaly friend soars along a predetermined path through gorgeous fantasy landscapes. Floating power-ups serve as tasty rewards to players who are particularly apt at dishing out carnage. Gigantic boss monsters make regular appearances, each one challenging the player to decipher the particular boss's attack pattern and weak points. While its core gameplay is the very definition of old school, Panzer Dragon: Orta is much more than a shooter on rails. The dragon that Orta rides can shift into three forms: light, medium, and heavy. Success depends on a player's ability to quickly shift between forms in order to take advantage of the particular abilities of each. The medium form is useful in most situations. The light form is fast and maneuverable, ideal for quickly shooting down swarms of projectiles or attaining a favorable tactical position. The heavy form presents a slow, big target, but sports the most damaging weapons in the game. The shape-shifting aspect adds depth to the game, especially considering that each form can be upgraded with power-ups and enables a unique special ability. Clever shifting strategy and a sharpshooter's eye earn a player much more than victory and power-ups. Skilled players are rewarded with extras such as passages of Panzer Dragoon fiction, concept sketches, additional playable characters, extra missions, and even the original Panzer Dragoon game from 1995. The goodies celebrate the rich history of the Panzer Dragoon series, and fill in the background of the game's unfolding story. The story is worthy of praise. The game tells the tale of Orta, a young woman who is freed from lifelong imprisonment at the beginning of the game by a wondrous shape-shifting drag
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Emeka Okafor, the University of Connecticut All-American wh
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Emeka Okafor, the University of Connecticut All-American who led the Huskies to the 2004 NCAA Men's Basketball Championship, will take control of the EA SPORTS college hoops court this season, as the spokesman and cover athlete for NCAA MARCH MADNESS 2005. Okafor averaged 17.6 points and 11.5 rebounds per game in leading Connecticut to a 33-6 overall record, the national title, and the Big East Tournament title in 2004. He was named Co-National Player of the Year, a unanimous First-Team All-American, and the Big East Player of the Year following a stellar junior season that also saw him earn his second straight Academic All-America nod. After graduating from UConn this past May in just three years with a 3.8 GPA and a degree in finance, Okafor was the No. 2 overall pick of the June NBA Draft by the Charlotte Bobcats. He also earned a bronze medal last month in Athens, Greece as a member of the 2004 United States Olympic Men's Basketball Team.
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