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This exciting game presents a fun and educational approach
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This exciting game presents a fun and educational approach to grocery shopping that can be adapted to fit different levels and abilities. The goods on the included shopping lists and game board can be used for matching or can be sorted into categories. More advanced players can apply basic math skills to add up their lists, give discounts and apply coupons. This is a great tool for reinforcing daily living skills and independence, as players learn all about what to expect at the supermarket.
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Walking is a lifetime fitness activity that's easy to incor
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Walking is a lifetime fitness activity that's easy to incorporate into classes, but many teachers dread the moans and groans of students who find walking boring. Walking Games and Activities can change those negative reactions! Students of every age respond with enthusiasm to games such as Coyotes and Roadrunners, Beat That Lap, and the many other fun and challenging activities this book presents.Walking Games and Activities is the first book to combine the concepts of fitness and walking as a vehicle for games. It's a one-stop shop for teachers and activity leaders who want to teach walking in a fun way but aren't sure how to begin. This book provides 40 practical, easy-to-teach walking games and activities, including -learning activities that reinforce basic health, nutrition, and safety concepts;-games that combine fitness and problem solving;-games that emphasize cooperation; and -highly aerobic games. The book reduces teacher preparation time by providing detailed instructions, teaching tips, pre-planned units, sample walking units, mini-lectures on topics such as walking form and nutrition, and tips for inclusion.For each activity the book presents everything teachers need to implement a successful game: -Objectives-Safety tips -Suggested grade levels -Facility requirements -Equipment needs-Instructions for organizing the students -Mini-lecture(s) that complement the game or activity-A step-by-step description of the playing area, rules and regulations, and scoring procedures-A worksheet with exercises for students to complete during or after the activity-Teaching tips and variationsThe wide variety of games provides many ways to get students excited about walking. A game/activity finder at the front of the book makes it easy for teachers to find the right game for every situation. The games contain variations that teachers can use to fit different age categories; and the walking unit suggestions include guidelines for elementary, middle, high school, and college students.Novice and experienced teachers at every level can use the fresh approach in Walking Games and Activities to keep students motivated by using walking to promote cooperation, friendly competition, fitness, and fun.
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The classic international award-winning The Farming Game ha
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The classic international award-winning The Farming Game has been adapted to fit a new industry- construction! Instead of making a living with fruit orchards, wheat, and cattle, players in The Construction Game go to work with backhoes, dozers, and graders. Although many of the business principles are the same, The Construction Game, is no clone; it's a great game in its own right! Adapted from the Farming Game by a construction engineer, this game gives players a first-hand try at the millions to be made in the hard-nosed world of dozer operators and construction bosses. The Construction Game teaches the gut-wrenching risks and rewards of the business. Players buy dozers, backhoes, excavators, and scrapers and put them to work. You can bid on jobs and purchase trucks, a sand and gravel operation, or a paving plant. Build your company slowly, or borrow your way into the big time, where a roll of the dice can bring you financial independence... or send you to the auction yard! Game Includes: $5,00,00 in construction cash, $20,000,000 in equipment and property, Plenty of I.O.U's; For 2 to 6 players ages 10 and up.
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REM4461 Students receive $200 then get to shop till they d
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REM4461 Students receive $200 then get to shop till they drop for their favorite items, make purchases, compute change, pay returned check fees, finance charges, and more!
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Whether you're a real farmer or an urban dweller, you'll fi
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Whether you're a real farmer or an urban dweller, you'll find The Farming Game is an accurate description of the business risks and gambles of farming. Players begin the game $5,000 in debt with 20 acres of inherited farmland. As players plant crops and sell livestock, they slowly work their way to success...that is if the elements cooperate! Farming has never been this much fun! For 2 to 6 players ages 10 and up.
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FoxMind Equilibrio GamePlayers will need dexterity, ingenui
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FoxMind Equilibrio GamePlayers will need dexterity, ingenuity and perseverance to succeed in building the amazing vertical structures featured in Equilibrio. Some structures may seem almost impossible to do, but careful planning and persistence will always be rewarded with the satisfaction of completing the challenge. Equlibrio is part of the Architect line, which consists of 4 exquisite games of spatial visualization. In these games, players progress at their own rhythm, as puzzles gradually become more challenging. All games include the same set of Geoblocks and a spiral book with 6 color-coded levels of difficulty. It includes 18 Geoblocks, 1 booklet that includes the rules and 60 models and the solutions.Product Dimensions: 11 (L) x 9 (W) x 1.8 (H)Age: 5 years and up
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FoxMind Architecto GamePlayers construct 3D models based on
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FoxMind Architecto GamePlayers construct 3D models based on illustrations in perspective. From simple shapes to complex structures, players develop stronger notions of geometric concepts and 3D visualization. While providing solid educational skills, it's also captivating and exciting. Architecto is part of the Architect line, which consists of 4 exquisite games of spatial visualization. In these games, players progress at their own rhythm, as puzzles gradually become more challenging. All games include the same set of Geoblocks and a spiral book with 6 color-coded levels of difficulty. This game includes 18 Geoblocks and 1 booklet that includes the rules, 50 models and the solutions.Product Dimensions: 11 (L) x 9 (W) x 1.8 (H)Age: 7 years and up
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FoxMind Cliko GameLogical analysis comes into play while pl
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FoxMind Cliko GameLogical analysis comes into play while players attempt to reconstruct 3D structures based on 2D horizontal flat views. The game becomes really intense as you reach the upper levels. Cliko is part of the Architect line, which consists of 4 exquisite games of spatial visualization. In these games, players progress at their own rhythm, as puzzles gradually become more challenging. All games include the same set of Geoblocks and a spiral book with 6 color-coded levels of difficulty. It is recommended that this game is played as the last of the line, as you will use concepts learned in the others that will help in this one. It includes 18 Geoblocks, 1 booklet that includes the rules and 55 models and the solutions.Product Dimensions: 11 (L) x 9 (W) x 1.8 (H)Age: 8 years and up
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It is the year 011 of a uchronic 19th Century. In the mysti
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It is the year 011 of a uchronic 19th Century. In the mystic city of Turin, the discovery of a lost book reveals a terrifying prophecy that announces the end of the world: Fenrir, the son of Loki destined to kill Odin and cause the Ragnarök, is about to wake! In only 11 hours, the Wolf God will rise, and the world as we know it will cease to exist... But the lost book hints of a way to halt the prophecy: if someone can compose "The Song of Making" and find the one who can play it on the "Inscrutable Organ of Eternity" - a mysterious pipe organ hidden somewhere in Turin - the final battle of the gods can be delayed for another age! But who is this "Chosen One" who alone can play the sacred "Song of Making"? And where is this "Inscrutable Organ of Eternity"? Captain Snowy, Princess Lilja, the brilliant inventor Påhlsson, the detective Koleberg, the charming Lady Lewis, the Monodist Professor Johnsson, the unforeseeable Mr. Vidal and the phantasmagoric Doctor Vikström: eight lives to chose the world's destiny... But one of these souls has been possessed by the spirit of Fenrir, who needs a physical form to seek out the Chosen One and kill him! The battle for the final truth has begun: The ancient feud between good and evil is poised to begin. But how does one tell who is the champion of one, and who fights for the other? The game uses a new "mechanical" action selection system and intrigues players with a paradox: the eight characters are all working together to stop the Ragnarök but only one player can achieve victory! The characters in the game share names and faces with the members of the Symphonic Metal band Therion, and the game is officially supported by the band.
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The traditional, highly structured, teacher-directed approa
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The traditional, highly structured, teacher-directed approach of teaching tactics and skills separate from games is quite boring for kids—who, after all, just want to play the game. Transforming Play: Teaching Tactics and Game Sense shows you how to use games to keep kids active and involved. It also shows you how to teach kids the fundamental movement skills and knowledge of basic game strategy that will help them develop a lifelong love of activity. You will learn how using a game sense approach to teaching games and sports can make activity meaningful for all kids, from the novice to the very skilled. Transforming Play: Teaching Tactics and Game Sense includes • an introduction that explains the principles of using games to develop key skills and tactics; • vividly illustrated games that you can use immediately to develop kids’ gross motor skills and tactical understanding, which can be transferred to and used in many popular sports; • lesson plans that demonstrate how game sense can be used in teaching school sports; • questions and coaching points you can use at key moments in teaching tactics and strategy as the kids play the games; and • support material for authentic assessment that enhances rather than intrudes on the learning experience. Sports are for everyone, not just the athletically inclined. With Transforming Play: Teaching Tactics and Game Sense, you have access to proven tools for teaching students the simple skills and strategies that will equip them to enjoy sports and physical activity now and throughout their lives.
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Weird Games USAHave you ever wondered where the Weirdos gat
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Weird Games USAHave you ever wondered where the Weirdos gather? Welcome to Weird US, where colorful characters like Melon Head, Skunk Ape, La Llorona and Bunnyman journey to not so far off places like Crybaby Bridge and the Land of 2093 Milk Jugs in their attempts to collect travelers and be the last Weirdo standing. It is based on the stories from Weird U.S. by Mark Moran and Mark Sceurman. The game includes 9 weird sound effects. It is an entertaining way to experience US myths and small town facts.Product Dimensions: 12 (L) x 11.5 (W) x 22.8 (H)Age: 12 years and up
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Although games are the most popular media among teens today
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Although games are the most popular media among teens today, there are currently no books on basic drawing for game art creation. "Basic Drawing for Games" fills an important need in the game development industry because it provides basic drawing skill instruction and it does not require the reader to have any special software or hardware. Written for junior high school, high school, and college-aged students interested in creating game art, the book starts at the very beginning where art is visualized and creativity starts. Basic drawing techniques and concepts are covered, with the focus on the areas that are critical for new artists to understand when approaching the area of game art. The book includes coverage of everything from how to hold and use a pencil, to how to add imagination to drawing, to how to show a sequence of actions. Several step-by-step projects allow readers to apply the skills they learn from "Basic Drawing for Games" right away.
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Think you know a little about a lot? Put your mind to the t
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Think you know a little about a lot? Put your mind to the test with WIT'S END. This trivia game will not just test your knowledge, but engage how you think through solving a problem. Answer questions in four mind challenging categories as you work your way to the center of the board. Think laterally and wrap your mind around a TEASER, deduce the ODD-1-OUT, figure out the SEQUENCE, or try your luck in the WILD CARD category. Be on your toes, the questions are packed with riddles and brain teasers on history, popular culture, geography, science, arts and more. Think hard, but don't find yourself at your Wit's End! Includes 1600 questions on 400 game cards, large game board, playing pieces, die, and instruction sheet.
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Ran is the 12th volume in the Great Battles of History seri
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Ran is the 12th volume in the Great Battles of History series and the second game on the battles of the Samurai (following GMT's Samurai (Vol. V)). Ran covers several of the less famous of the Sengoku Jidai the Age of Warring States (more or less) in which powerful Daimyo -- Japanese feudal lords -- strove to both maintain and extend their power bases while seeking to attain the office of Shogun the power behind the throne of the Emperor. Ran simulates the highly personal form of warfare developed by the Japanese samurai wherein formal battles played out almost as backdrops to individual feats of courage bravery and devotion much of it outstanding some of it rather foolhardy all of it very Homeric. Although political and tactical victory was the bottom line collecting the severed heads of enemy samurai reigned a very close second in importance. In terms of tactics this was as in Europe the Dawn of Modern Warfare with the introduction of guns -- arquebuses -- by the Portuguese. Even with the revelatory effect of musketry Japanese battles were still pretty much a swirling non-linear affair. Ran the name the famous Japanese film director Kurosawa chose for his samurai version of King Lear roughly means Chaos. The Battles of Ran (All battles are one-half map except for Tennoji): MIMASETOGE (6 October 1569): The Takeda are trying to return to their castle base and the Hojo are trying to intercept and ambush them with twice their number. A startling Takeda victory. MIMIGAWA (11 November 1578) Interrupted while besieging Takajpo Castle the Otomi retreat into the woods then burst out to attack the Shimazu relief force only to be outwitted by clever Shimazu tactics. NAGAKUTE (17 May 1582): Tokugawa vs Ikeda in a nice small battle (less than 10000 men each). Set piece affair fought over very difficult terrain... mountains rice paddies etc. NUNOBEYAMA (14 February 1570): The Amako vs The Mori OKITANAWATE (24 March 1584): The Ry
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Bolaball Inc. is proud to bring you an innovative outdoor g
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Bolaball Inc. is proud to bring you an innovative outdoor game made of quality hardwood and coated with environmentally safe paint. It`s travel bag with shoulder strap makes it the ultra portable game! Contents: 6 Bolas (3 Yellow 3 Green) 4 Vertical Poles 6 Colored Dowels Complete Game Instructions / Rules and a Durable Mesh Bag. Objective: The object of the game is to hang or wrap the Bola-Balls around the colored dowels attached to the target. The first person to 21 points WINS!!! Number of Players: 2 or 4 Players
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For two bleak decades the Undead reavers of Count Noctilus
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For two bleak decades the Undead reavers of Count Noctilus have plagued the oceans of the world. After each raid the Dreadfleet disappears into its lair as quickly and silently as it appeared far from the reach of Man. And yet there remains hope. Captain Jaego Roth of the Heldenhammer has vowed to hunt down and destroy Count Noctilus and his Undead captains once and for all. With him sail the most notorious and cunning of the pirate lords of Sartosa each borne to battle upon a giant warship bristling with cannons organ guns and bolt throwers. At the stroke of midnight on Geheimnisnacht most forsaken of nights the Heldenhammer and her companions sail into the realm of undeath known as the Galleon's Graveyard. One by one Count Noctilus and his vile allies move in to stop them. Dreadfleet is a boxed game for two (or more) players that includes everything you need to make war on the turbulent seas of the Warhammer world. At your command are two fleets of ships - the Dreadfleet led by the Vampire Count Noctilus aboard his gargantuan sea-hulk the Bloody Reaver; and the Grand Alliance commanded by the Pirate Captain Jaego Roth who recently stole the Heldenhammer - the pride of the Imperial Fleet and one of the largest galleons to ever sail the high seas. As your ships engage in furious battle it's down to you the fleet captain to make important split-second decisions. Do you bring all guns to bear on the closest enemy warship or do you sail into position for a furious broadside? What happens when the warship catches fire or worse the powder kegs ignite? Exactly how much punishment can your warship take before it sinks without a trace? Are those Undead seagulls or flying piranha fish? And when all else fails do you have the courage to ram your foe board their ship and engage them in a duel to the death?
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FoxMind Tangramino GamePlayers replicate 2D images using Ge
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FoxMind Tangramino GamePlayers replicate 2D images using Geoblocks. From a simple cat or house to really complicated shapes, you need to find where to put together the Geoblocks to reproduce them. Tangramino is part of the Architect line, which consists of 4 exquisite games of spatial visualization. In these games, players progress at their own rhythm, as puzzles gradually become more challenging. All games include the same set of Geoblocks and a spiral book with 6 color-coded levels of difficulty. This game includes 18 Geoblocks and 1 booklet that includes the rules, 64 models and the solutions.
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Prenez une plaquette de dessin et un feutre, mettez-vous d'
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Prenez une plaquette de dessin et un feutre, mettez-vous d'accord sur le niveau de difficulté de la partie (de vert pour une partie facile à rouge pour un niveau plus élevé) et lancez-vous dans d'inoubliables chefs-d'?uvre collectifs !Comment ? Tirez un mot (animal, personnage, etc.) désignant ce que vous devrez dessiner à deux. Le premier joueur commence alors à dessiner la moitié du mot tiré sur la partie droite d'une plaquette à deux volets - par exemple une moitié de souris. Son partenaire devra ensuite compléter ce dessin sur la partie gauche de la plaquette, sans avoir vu l'?uvre de son coéquipier. Et là, les artistes ouvrent les deux volets pour les montrer aux autres joueurs en s'écriant « Tadaaam ! ».Imaginez une moitié de souris d'ordinateur accolée à une moitié de petit rongeur... L'important ici étant que les autres joueurs devinent ce que vous avez voulu représenter, un tel dessin a toutes ses chances ! Les joueurs qui trouvent gagnent 1 point, de même que les dessinateurs. Le vainqueur est le joueur ayant cumulé le plus de points après 5 tours.
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The classic international award-winning The Farming Game ha
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The classic international award-winning The Farming Game has been adapted to fit a new industry- construction! Instead of making a living with fruit orchards, wheat, and cattle, players in The Construction Game go to work with backhoes, dozers, and graders. Although many of the business principles are the same, The Construction Game, is no clone; it's a great game in its own right! Adapted from the Farming Game by a construction engineer, this game gives players a first-hand try at the millions to be made in the hard-nosed world of dozer operators and construction bosses. The Construction Game teaches the gut-wrenching risks and rewards of the business. Players buy dozers, backhoes, excavators, and scrapers and put them to work. You can bid on jobs and purchase trucks, a sand and gravel operation, or a paving plant. Build your company slowly, or borrow your way into the big time, where a roll of the dice can bring you financial independence... or send you to the auction yard! Game Includes: $5,00,00 in construction cash, $20,000,000 in equipment and property, Plenty of I.O.U's; For 2 to 6 players ages 10 and up.
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From the Manufacturer: Gears of War The Board Game, design
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From the Manufacturer: Gears of War The Board Game, designed by Corey Konieczka, is based on the wildly popular third-person shooter by Epic Games. One to four players take on the roles of COG soldiers cooperating to destroy the Locust horde and must work together to complete missions against an ingeniously challenging and varied game system. In Gears of War The Board Game, you'll relive classic moments from Gears of War and Gears of War 2 - Roadie Run into cover, spray your enemy with blind fire, or rip him in half with your Lancer's chainsaw. In Gears of War The Board Game you must fulfill one of seven randomly constructed missions and support your fellow COGs as your team engages an unflinching enemy in furious, white-knuckle firefights. Only through teamwork and communication will you gain a tactical advantage, completing your mission and striking a blow for humanity. You'll need every soldier you can get if you hope to send the Locust horde back to their holes. Leave no man behind.
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WORD FOR WORD JUNIOR BOARD GAME - Item # 20016. Enter the w
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WORD FOR WORD JUNIOR BOARD GAME - Item # 20016. Enter the world of word strategy with Word for Word. Players embark on a race of wits from one side of the board to the other with their pawns by correctly answering the designated, category questions. Armed with an arsenal of 1,500 razor-sharp questions, Word for Word challenges players to spell words, provide definitions, identify antonyms and synonyms and solve word puzzles hidden in rhymes and scrambled letters. Word for Word is simple to learn and fun to play. Word for Word is truly a thought-provoking game for those who dare to play it!. Components -. Game Board, Playing Pawns, Cards. Playing time -. 2 players (30-45 minutes) 3-4 players (45-60 minutes). Features -. Ages 8+, 2-4 Players.
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