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Wings of Glory is a game system that allows players to recr
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Wings of Glory is a game system that allows players to recreate aerial combat during World War I and II, using cards and miniatures to represent the airplanes and their maneuvers. In Wings of Glory players will control one or more airplanes, taking to the skies to engage their opponents in aerial duels, or trying to accomplish a specific mission, such as recon, escort, or bombing. This WW2 Wings of Glory Starter Set is a complete game that includes everything you need to start playing the WW2 version of the system, but may be expanded with additional WW2 Airplane Packs and game sets to allow for larger battles with different airplanes. Wings of Glory is fast-playing and easy to learn. The Basic Rules give you a very simple starting point to start playing minutes after opening this box. After you're familiar with the Basic Rules, or if you are an experienced gamer, you may use the Standard or Advanced Rules, to make the game more challenging and realistic.
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This exciting game presents a fun and educational approach
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This exciting game presents a fun and educational approach to grocery shopping that can be adapted to fit different levels and abilities. The goods on the included shopping lists and game board can be used for matching or can be sorted into categories. More advanced players can apply basic math skills to add up their lists, give discounts and apply coupons. This is a great tool for reinforcing daily living skills and independence, as players learn all about what to expect at the supermarket.
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Walking is a lifetime fitness activity that's easy to incor
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Walking is a lifetime fitness activity that's easy to incorporate into classes, but many teachers dread the moans and groans of students who find walking boring. Walking Games and Activities can change those negative reactions! Students of every age respond with enthusiasm to games such as Coyotes and Roadrunners, Beat That Lap, and the many other fun and challenging activities this book presents.Walking Games and Activities is the first book to combine the concepts of fitness and walking as a vehicle for games. It's a one-stop shop for teachers and activity leaders who want to teach walking in a fun way but aren't sure how to begin. This book provides 40 practical, easy-to-teach walking games and activities, including -learning activities that reinforce basic health, nutrition, and safety concepts;-games that combine fitness and problem solving;-games that emphasize cooperation; and -highly aerobic games. The book reduces teacher preparation time by providing detailed instructions, teaching tips, pre-planned units, sample walking units, mini-lectures on topics such as walking form and nutrition, and tips for inclusion.For each activity the book presents everything teachers need to implement a successful game: -Objectives-Safety tips -Suggested grade levels -Facility requirements -Equipment needs-Instructions for organizing the students -Mini-lecture(s) that complement the game or activity-A step-by-step description of the playing area, rules and regulations, and scoring procedures-A worksheet with exercises for students to complete during or after the activity-Teaching tips and variationsThe wide variety of games provides many ways to get students excited about walking. A game/activity finder at the front of the book makes it easy for teachers to find the right game for every situation. The games contain variations that teachers can use to fit different age categories; and the walking unit suggestions include guidelines for elementary, middle, high school, and college students.Novice and experienced teachers at every level can use the fresh approach in Walking Games and Activities to keep students motivated by using walking to promote cooperation, friendly competition, fitness, and fun.
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Wings of Glory is a game system that allows players to recr
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Wings of Glory is a game system that allows players to recreate aerial combat during World War I and II, using cards and miniatures to represent the airplanes and their maneuvers. In Wings of Glory players will control one or more airplanes, taking to the skies to engage their opponents in aerial duels, or trying to accomplish a specific mission, such as recon, escort, or bombing. This WW2 Wings of Glory Starter Set is a complete game that includes everything you need to start playing the WW2 version of the system, but may be expanded with additional WW2 Airplane Packs and game sets to allow for larger battles with different airplanes. Wings of Glory is fast-playing and easy to learn. The Basic Rules give you a very simple starting point to start playing minutes after opening this box. After you're familiar with the Basic Rules, or if you are an experienced gamer, you may use the Standard or Advanced Rules, to make the game more challenging and realistic.
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The classic international award-winning The Farming Game ha
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The classic international award-winning The Farming Game has been adapted to fit a new industry- construction! Instead of making a living with fruit orchards, wheat, and cattle, players in The Construction Game go to work with backhoes, dozers, and graders. Although many of the business principles are the same, The Construction Game, is no clone; it's a great game in its own right! Adapted from the Farming Game by a construction engineer, this game gives players a first-hand try at the millions to be made in the hard-nosed world of dozer operators and construction bosses. The Construction Game teaches the gut-wrenching risks and rewards of the business. Players buy dozers, backhoes, excavators, and scrapers and put them to work. You can bid on jobs and purchase trucks, a sand and gravel operation, or a paving plant. Build your company slowly, or borrow your way into the big time, where a roll of the dice can bring you financial independence... or send you to the auction yard! Game Includes: $5,00,00 in construction cash, $20,000,000 in equipment and property, Plenty of I.O.U's; For 2 to 6 players ages 10 and up.
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It is the year 011 of a uchronic 19th Century. In the mysti
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It is the year 011 of a uchronic 19th Century. In the mystic city of Turin, the discovery of a lost book reveals a terrifying prophecy that announces the end of the world: Fenrir, the son of Loki destined to kill Odin and cause the Ragnarök, is about to wake! In only 11 hours, the Wolf God will rise, and the world as we know it will cease to exist... But the lost book hints of a way to halt the prophecy: if someone can compose "The Song of Making" and find the one who can play it on the "Inscrutable Organ of Eternity" - a mysterious pipe organ hidden somewhere in Turin - the final battle of the gods can be delayed for another age! But who is this "Chosen One" who alone can play the sacred "Song of Making"? And where is this "Inscrutable Organ of Eternity"? Captain Snowy, Princess Lilja, the brilliant inventor Påhlsson, the detective Koleberg, the charming Lady Lewis, the Monodist Professor Johnsson, the unforeseeable Mr. Vidal and the phantasmagoric Doctor Vikström: eight lives to chose the world's destiny... But one of these souls has been possessed by the spirit of Fenrir, who needs a physical form to seek out the Chosen One and kill him! The battle for the final truth has begun: The ancient feud between good and evil is poised to begin. But how does one tell who is the champion of one, and who fights for the other? The game uses a new "mechanical" action selection system and intrigues players with a paradox: the eight characters are all working together to stop the Ragnarök but only one player can achieve victory! The characters in the game share names and faces with the members of the Symphonic Metal band Therion, and the game is officially supported by the band.
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Whether you're a real farmer or an urban dweller, you'll fi
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Whether you're a real farmer or an urban dweller, you'll find The Farming Game is an accurate description of the business risks and gambles of farming. Players begin the game $5,000 in debt with 20 acres of inherited farmland. As players plant crops and sell livestock, they slowly work their way to success...that is if the elements cooperate! Farming has never been this much fun! For 2 to 6 players ages 10 and up.
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FoxMind Equilibrio GamePlayers will need dexterity, ingenui
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FoxMind Equilibrio GamePlayers will need dexterity, ingenuity and perseverance to succeed in building the amazing vertical structures featured in Equilibrio. Some structures may seem almost impossible to do, but careful planning and persistence will always be rewarded with the satisfaction of completing the challenge. Equlibrio is part of the Architect line, which consists of 4 exquisite games of spatial visualization. In these games, players progress at their own rhythm, as puzzles gradually become more challenging. All games include the same set of Geoblocks and a spiral book with 6 color-coded levels of difficulty. It includes 18 Geoblocks, 1 booklet that includes the rules and 60 models and the solutions.Product Dimensions: 11 (L) x 9 (W) x 1.8 (H)Age: 5 years and up
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Ran is the 12th volume in the Great Battles of History seri
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Ran is the 12th volume in the Great Battles of History series and the second game on the battles of the Samurai (following GMT's Samurai (Vol. V)). Ran covers several of the less famous of the Sengoku Jidai the Age of Warring States (more or less) in which powerful Daimyo -- Japanese feudal lords -- strove to both maintain and extend their power bases while seeking to attain the office of Shogun the power behind the throne of the Emperor. Ran simulates the highly personal form of warfare developed by the Japanese samurai wherein formal battles played out almost as backdrops to individual feats of courage bravery and devotion much of it outstanding some of it rather foolhardy all of it very Homeric. Although political and tactical victory was the bottom line collecting the severed heads of enemy samurai reigned a very close second in importance. In terms of tactics this was as in Europe the Dawn of Modern Warfare with the introduction of guns -- arquebuses -- by the Portuguese. Even with the revelatory effect of musketry Japanese battles were still pretty much a swirling non-linear affair. Ran the name the famous Japanese film director Kurosawa chose for his samurai version of King Lear roughly means Chaos. The Battles of Ran (All battles are one-half map except for Tennoji): MIMASETOGE (6 October 1569): The Takeda are trying to return to their castle base and the Hojo are trying to intercept and ambush them with twice their number. A startling Takeda victory. MIMIGAWA (11 November 1578) Interrupted while besieging Takajpo Castle the Otomi retreat into the woods then burst out to attack the Shimazu relief force only to be outwitted by clever Shimazu tactics. NAGAKUTE (17 May 1582): Tokugawa vs Ikeda in a nice small battle (less than 10000 men each). Set piece affair fought over very difficult terrain... mountains rice paddies etc. NUNOBEYAMA (14 February 1570): The Amako vs The Mori OKITANAWATE (24 March 1584): The Ry
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The classic international award-winning The Farming Game ha
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The classic international award-winning The Farming Game has been adapted to fit a new industry- construction! Instead of making a living with fruit orchards, wheat, and cattle, players in The Construction Game go to work with backhoes, dozers, and graders. Although many of the business principles are the same, The Construction Game, is no clone; it's a great game in its own right! Adapted from the Farming Game by a construction engineer, this game gives players a first-hand try at the millions to be made in the hard-nosed world of dozer operators and construction bosses. The Construction Game teaches the gut-wrenching risks and rewards of the business. Players buy dozers, backhoes, excavators, and scrapers and put them to work. You can bid on jobs and purchase trucks, a sand and gravel operation, or a paving plant. Build your company slowly, or borrow your way into the big time, where a roll of the dice can bring you financial independence... or send you to the auction yard! Game Includes: $5,00,00 in construction cash, $20,000,000 in equipment and property, Plenty of I.O.U's; For 2 to 6 players ages 10 and up.
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FoxMind Architecto GamePlayers construct 3D models based on
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FoxMind Architecto GamePlayers construct 3D models based on illustrations in perspective. From simple shapes to complex structures, players develop stronger notions of geometric concepts and 3D visualization. While providing solid educational skills, it's also captivating and exciting. Architecto is part of the Architect line, which consists of 4 exquisite games of spatial visualization. In these games, players progress at their own rhythm, as puzzles gradually become more challenging. All games include the same set of Geoblocks and a spiral book with 6 color-coded levels of difficulty. This game includes 18 Geoblocks and 1 booklet that includes the rules, 50 models and the solutions.Product Dimensions: 11 (L) x 9 (W) x 1.8 (H)Age: 7 years and up
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FoxMind Cliko GameLogical analysis comes into play while pl
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FoxMind Cliko GameLogical analysis comes into play while players attempt to reconstruct 3D structures based on 2D horizontal flat views. The game becomes really intense as you reach the upper levels. Cliko is part of the Architect line, which consists of 4 exquisite games of spatial visualization. In these games, players progress at their own rhythm, as puzzles gradually become more challenging. All games include the same set of Geoblocks and a spiral book with 6 color-coded levels of difficulty. It is recommended that this game is played as the last of the line, as you will use concepts learned in the others that will help in this one. It includes 18 Geoblocks, 1 booklet that includes the rules and 55 models and the solutions.Product Dimensions: 11 (L) x 9 (W) x 1.8 (H)Age: 8 years and up
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Solid Briarwood case with 24kt Gold plated hinges. (Size: 1
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Solid Briarwood case with 24kt Gold plated hinges. (Size: 11 1/2" x 10 1/2" x 3") Complete with 180 inlaid colored numbered mother of pearl like poker chips, two decks of playing cards & five poker dice. Hinges are 24K gold plated. A luxurious set sure to impress. Made in Italy.
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It is 1821, and for 250 years the Philippine Islands have b
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It is 1821, and for 250 years the Philippine Islands have been under the thumb of the Spanish crown. But, in the end, the Spaniards do not really control everything. In the shadow of the colonial power, self-willed natives have established secret maritime trade with neighboring islands and the Asiatic mainland. Using odd-looking punts and fragile bamboo barks, these black market traders cram their boats with nutmeg, silk, jade, and ginseng, and set sail to smuggle them into MANILA. Succes in each venture is uncertain, as the seaworthiness of both boats and captains is poor. To add to their woes, pirates lie in wait to plunder boats that cannot escape them. Given all this, it is not surprising that wares that reach the black markets in MANILA command high prices, making the venture worth the risk for those who succeed. The black market dealers use accomplices to ensure they get the wares, bribe pilots to aid their cargoes and hinder others, and insure their cargoes against failure. And a few wealthy merchants hire pirates to attack the black market boats and secretly pocket the profits from these raids. Players: 3-5 Ages: 10 and up Playing Time: 60 minutes
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The traditional, highly structured, teacher-directed approa
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The traditional, highly structured, teacher-directed approach of teaching tactics and skills separate from games is quite boring for kids—who, after all, just want to play the game. Transforming Play: Teaching Tactics and Game Sense shows you how to use games to keep kids active and involved. It also shows you how to teach kids the fundamental movement skills and knowledge of basic game strategy that will help them develop a lifelong love of activity. You will learn how using a game sense approach to teaching games and sports can make activity meaningful for all kids, from the novice to the very skilled. Transforming Play: Teaching Tactics and Game Sense includes • an introduction that explains the principles of using games to develop key skills and tactics; • vividly illustrated games that you can use immediately to develop kids’ gross motor skills and tactical understanding, which can be transferred to and used in many popular sports; • lesson plans that demonstrate how game sense can be used in teaching school sports; • questions and coaching points you can use at key moments in teaching tactics and strategy as the kids play the games; and • support material for authentic assessment that enhances rather than intrudes on the learning experience. Sports are for everyone, not just the athletically inclined. With Transforming Play: Teaching Tactics and Game Sense, you have access to proven tools for teaching students the simple skills and strategies that will equip them to enjoy sports and physical activity now and throughout their lives.
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Magnetic travel games are fun - Anywhere! Anytime! Comes in
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Magnetic travel games are fun - Anywhere! Anytime! Comes in 3 different styles: checkers, backgammon and chess. Great for traveling, waiting rooms or road trips. Games are magnetic and boards fold in half to hold pieces together. Comes packaged on a blister card with hanging hole. Games are approximately 5" x 2 3/4". Not recommended for children under 3. This item is sold as an assortment. There are no options to choose from, the shipment will be based on what is available at the time of order.; ; Materials: plastic,magnetIf there is a color/size/type option, the option closest to the image will be shipped (Or you may receive a random color/size/type).
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(In Stock) - Articulation Games: 10 - Game Combo - 10 - Gam
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(In Stock) - Articulation Games: 10 - Game Combo - 10 - Game Combo - Articulation Games: 10 - Game Combo - Liven up your speech therapy sessions with these colorful board games, each with dice & game tokens. Search the backgrounds for lots of little surprises, too"each one containing the target sound, of course. Each game targets all word positions, & the suggestions for use offer a number of variations. Use for word, phrase, & sentence - level practice. 1. Join the "P" & "B" Parade. 2. It's Time for "T" & "D." 3. Be Cool with "K" & "G." 4. Fun with "F" & "V." 5. Fishing for "SH." 6. Let"s Cheer for "CH." 7. Take the "TH" Path. 8. Are You Ready for "R"? 9. Let"s Race for "S." 10. Rolling along with "L." Complete program includes: Each game 19.5" x 13" laminated gameboard, 2 dice (1 with up to 3 numerals, 1 with up to 6 dots), 6 tokens & a manual. - Rolyan products are internationally licensed & manufactured for home & clinical use. Most of their products offer a lifetime warranty.
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Weird Games USAHave you ever wondered where the Weirdos gat
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Weird Games USAHave you ever wondered where the Weirdos gather? Welcome to Weird US, where colorful characters like Melon Head, Skunk Ape, La Llorona and Bunnyman journey to not so far off places like Crybaby Bridge and the Land of 2093 Milk Jugs in their attempts to collect travelers and be the last Weirdo standing. It is based on the stories from Weird U.S. by Mark Moran and Mark Sceurman. The game includes 9 weird sound effects. It is an entertaining way to experience US myths and small town facts.Product Dimensions: 12 (L) x 11.5 (W) x 22.8 (H)Age: 12 years and up
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Although games are the most popular media among teens today
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Although games are the most popular media among teens today, there are currently no books on basic drawing for game art creation. "Basic Drawing for Games" fills an important need in the game development industry because it provides basic drawing skill instruction and it does not require the reader to have any special software or hardware. Written for junior high school, high school, and college-aged students interested in creating game art, the book starts at the very beginning where art is visualized and creativity starts. Basic drawing techniques and concepts are covered, with the focus on the areas that are critical for new artists to understand when approaching the area of game art. The book includes coverage of everything from how to hold and use a pencil, to how to add imagination to drawing, to how to show a sequence of actions. Several step-by-step projects allow readers to apply the skills they learn from "Basic Drawing for Games" right away.
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The game Go is probably the oldest of all known games. It i
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The game Go is probably the oldest of all known games. It is a board game for two players and originated in China more than 2,500 years ago. The game is currently very popular in East Asia and is regarded in Japan as their national game. When playing, players alternately place black and white stones on the vacant intersections of the game board. The aim of the game is to capture the opponent’s stones while preserving yourself until you control a large portion of the board than the opponent. Although the rules may seem simple, the Go game is actually rich in variations and strategic complexity, which makes it a fascinating and challenging game that provides hours of entertainment.Includes: 180 pieces each of 1/2" black and white stones and folding game board (12 5/8" x 6" x 2 1/8").2 players. Ages 6 and up.WARNING: CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Outdoor Bowls Game. A full set of Bowls for outdoor play. T
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Outdoor Bowls Game. A full set of Bowls for outdoor play. These resin bowls are great for playing with the whole family. The game as we know it today can be traced back to the 13th Century, although some evidence does exist that the Ancient Egyptians played a similar game. Since the England Bowling Association was founded in 1903 the game has become very popular. The rules are relatively simple. The game is played with a minimum of players or up to four bowls players. Each player takes turns to roll their Jaques ball towards a small white Jaques jack (the bowls jack is included). After each competitor has delivered all of his/her Jaques garden bowls, the bowls player whose bowl is closest to the bowls jack wins. Bowl size is approx. 3.8" in diameter.
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Free Shipping in February! Check out the recent article on
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Free Shipping in February! Check out the recent article on our game by timeoutchicagokids - just search for xPirate Game EXIM Games! Ahoy there me hearties - come set sail with xPirate - the world's first-ever game that combines a traditional game board with the iPhone, iPod touch and even an iPad. Travel across dangerous waters on the hunt for hidden treasure before sailing back to your home port for victory, but beware mateys - you'll be encountering Krakens, deadly ship attacks and skeleton armies. Arghhh - and then there's the danger of a surprise ambush from your fellow buccaneers! Savvy? With limited supplies, you'll be tradin' on the island markets - buying and selling just to keep afloat, that is if you aren't swept away by a raging typhoon before reaching the shore. xPirate is for ages 8 and up. Real family fun for a new generation of Pirates.... xPirates Arghhh...!! Also check us out on YouTube! Just search for "xPirate Game" or "EXIM Games". EXIM Games an awesome game manufacturer! Seriously, EXIM Games is introducing the worlds first and only game board with integrated game play through the use of an Apple iPhone, iPod touch or iPad, patent pending. We are hard at work developing future enhancements for xPirate as well as new games for your xPirate board game such as xVampire. xPirate is an expandable game that just gets better with time - perfect! Our philosophy is - players should be able to buy one game board set and expand their game play options with new enhancements and new games. EXIM Games will also offer future xPirate enhancements through the Apple iTunes Store. With one App, players will have unlimited future updates. Currently all versions of iPhone, iPod touch and iPad are supported with our App - including iPhone 4s and iPad2. Buy one version of the App and it works on all supported devices.
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Think you know a little about a lot? Put your mind to the t
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Think you know a little about a lot? Put your mind to the test with WIT'S END. This trivia game will not just test your knowledge, but engage how you think through solving a problem. Answer questions in four mind challenging categories as you work your way to the center of the board. Think laterally and wrap your mind around a TEASER, deduce the ODD-1-OUT, figure out the SEQUENCE, or try your luck in the WILD CARD category. Be on your toes, the questions are packed with riddles and brain teasers on history, popular culture, geography, science, arts and more. Think hard, but don't find yourself at your Wit's End! Includes 1600 questions on 400 game cards, large game board, playing pieces, die, and instruction sheet.
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