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Comic strips and comic books were among the most popular an
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Comic strips and comic books were among the most popular and influential forms of mass media in 20thcentury America. This fascinating book focuses on fifteen pioneering cartoonists—ranging from Winsor McCay to Chris Ware—who brought this genre to the highest level of artistic expression and who had the greatest impact on the development of the form.Organized chronologically, Masters of American Comics explores the rise of newspaper comic strips and comic books and considers their artistic development throughout the century. Presenting a wide selection of original drawings as well as progressive proofs, vintage printed Sunday pages, and comic books themselves, the authors also look at how the art of comics was transformed by artistic innovation as well as by changes in popular taste, economics, and printing conventions.First appearing in newspaper Sunday supplements, the comic strip became immediately successful and created the largest audience of any medium of its time. The comic book first began as a way to print existing newspaper comics, then subsequently established the mass popularity of superheroes in the 1940s and 1950s before it matured as a vehicle for independent personal expression in the underground comic books and graphic novels of the 1960s.Included in the book are insightful and entertaining essays on individual artists written by major figures in the fields of comics, narrative illustration, literature, popular culture, and art history. Masters of American Comics convincingly positions the genre of comics into the history of art and is destined to become a classic text for years to come.
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WILLIAM SCHOELL is the author of many books on pop culture,
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WILLIAM SCHOELL is the author of many books on pop culture, film and the performing arts, as well as biographies. His film and pop culture books include Comic Book Heroes of the Screen; The Nightmare Never Ends: The Official History of Freddy Kruger and the 'Nightmare on Elm Street' Films; Creature Features: Nature Turned Nasty in the Movies and Stay Out of the Shower, the first book to look at Alfred Hitchcock's "Psycho" and its influence. His biographies include the natonal bestseller The Rat Pack: Neon Nights with the Kings of Cool; Martini Man: The Life of Dean Martin and The Sundance Kid: The Life of Robert Redford. as well as studies of such figures as Jules Verne, Edgar Allan Poe, Giuseppi Verdi, H. P. Lovecraft, Dorothy Dandridge, and Sammy Davis Jr. for young adults. His novels include Fatal Beauty, The Pact, The Dragon, Late at Night and Saurian. Schoell is a native New Yorker.
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From Gary Larson's The Far Side to George Herriman's Krazy
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From Gary Larson's The Far Side to George Herriman's Krazy Kat, comic strips have two obvious defining features. They are visual narratives, using both words and pictures to tell stories, and they use word balloons to represent the speech and thought of depicted characters. Art historians have studied visual artifacts from every culture; cultural historians have recently paid close attention to movies. Yet the comic strip, an art form known to everyone, has not yet been much studied by aestheticians or art historians. This is the first full-length philosophical account of the comic strip.Distinguished philosopher David Carrier looks at popular American and Japanese comic strips to identify and solve the aesthetic problems posed by comic strips and to explain the relationship of this artistic genre to other forms of visual art. He traces the use of speech and thought balloons to early Renaissance art and claims that the speech balloon defines comics as neither a purely visual nor a strictly verbal art form, but as something radically new. Comics, he claims, are essentially a composite art that, when successful, seamlessly combine verbal and visual elements.Carrier looks at the way an audience interprets comics and contrasts the interpretation of comics and other mass-culture images to that of Old Master visual art. The meaning behind the comic can be immediately grasped by the average reader, whereas a piece of museum art can only be fully interpreted by scholars familiar with the history and the background behind the painting. Finally, Carrier relates comics to art history. Ultimately, Carrier s analysis of comics shows why this popular art is worthy of philosophical study and proves that a better understanding of comics will help us better understand the history of art.
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Before there were 3-D movies there were 3-D comics! In the
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Before there were 3-D movies there were 3-D comics! In the mid-fifties comic book great Joe Kubert hit upon the idea of doing comics in 3-D, which resulted in some of the best-selling comics of all time, with print runs in the millions! Eisner Award winner Craig Yoe collects the best of these stories and samples by artists like Jack Kirby, Steve Ditko, Bob Powell, Al Jaffee, Russ Heath, Milt Stein, Alex Toth, and many more! Carefully re-mastered and reproduced in large format so that every dynamic, eye-popping effect can be looked at in astonishment! The comics cover every genre: superhero, jungle adventures, horror comics, science fiction, funny animals, satire, western and romance! Features a fascinating, behind-the-scenes introduction by the mastermind behind 3-D comics himself, Mr. Joe Kubert! Rare art and ephemera as only Yoe Books does it! And, yes, of course, it comes with special FREE 3-D GLASSES! BUT WAIT! There's more! This must-have hardback book boasts a special linticular 3-D cover that puts the amazing in Amazing 3-D Comics! As with the entire line of Yoe Books, the reproduction techniques employed strive to preserve the look and feel of expensive vintage comics. Painstakingly remastered, enjoy the closest possible recreation of reading these comics when first released.
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Starting in the mid-1980s, a talented set of comics artists
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Starting in the mid-1980s, a talented set of comics artists changed the American comic-book industry forever by introducing adult sensibilities and aesthetic considerations into popular genres such as superhero comics and the newspaper strip. Frank Miller's Batman: The Dark Knight Returns (1986) and Alan Moore and Dave Gibbons's Watchmen (1987) revolutionized the former genre in particular. During this same period, underground and alternative genres began to garner critical acclaim and media attention beyond comics-specific outlets, as best represented by Art Spiegelman's Maus. Publishers began to collect, bind, and market comics as "graphic novels," and these appeared in mainstream bookstores and in magazine reviews.The Rise of the American Comics Artist: Creators and Contexts brings together new scholarship surveying the production, distribution and reception of American comics from this pivotal decade to the present. The collection specifically explores the figure of the comics creator--either as writer, as artist, or as writer and artist--in contemporary U.S. comics, using creators as focal points to evaluate changes to the industry, its aesthetics, and its critical reception. The book also includes essays on landmark creators such as Joe Sacco, Art Spiegelman, and Chris Ware, as well as insightful interviews with Jeff Smith (Bone), Jim Woodring (Frank) and Scott McCloud (Understanding Comics). As comics have reached new audiences, through different material and electronic forms, the public's broad perception of what comics are has changed. The Rise of the American Comics Artist surveys the ways in which the figure of the creator has been at the heart of these evolutions.
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You are buying a mint, never used or opened original 1982 B
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You are buying a mint, never used or opened original 1982 BLUE BATMAN DISPLAY FIGURE from DC COMICS **EXCLUSIVE!** 15" TALL *SUPER MINT CONDITION!* STILL IN UNOPENED BAG 1982, DC COMICS
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Your little superhero can change into his or her alter ego
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Your little superhero can change into his or her alter ego anywhere with the Superhero Dress-Up Outfits. The trio of durable, high quality fabrics dress-up outfits includes Batman, Superman and Robin. Each easy-fitting costume includes an attached cape and special accessories like masks, boot tops and gauntlets. Great fun for playdates! One size fits most. Ages 3+.
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Will Eisner: Conversations (Conversations with Comic Artist
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Will Eisner: Conversations (Conversations with Comic Artists)Product Details: Product: Book (Hardcover) - 224 pages ISBN: 9781617031267 Author: Unavailable Publisher: University Press of Mississippi (September 15, 2011) Description: Will Eisner's innovations in the comics, especially the comic book and the graphic novel, as well as his devotion to comics analysis, make him one of comics' first true auteurs and the cartoonist so revered and influential that cartooning's highest honor is named af
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Superman continues his adventures in the comic book where h
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Superman continues his adventures in the comic book where he made his debut in 1938.
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Captain America Statue Lamp You'll feel like you just went
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Captain America Statue Lamp You'll feel like you just went from the meek Steve Rogers into the super-powerful Captain America once you set up this impressive lamp in your room! Featuring a paper lamp shade with scenes from the Captain America comic book, the base of this excellent 16-inch tall lamp's base is a highly-detailed 6-inch resin statue of Captain America standing amongst some junk and the ruins of a building. Cap has got his shield in hand and posed ready for action! Thanks for lookin
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BATMAN AND ROBIN (DC Comics) Fold and Mail Stationary THIS
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BATMAN AND ROBIN (DC Comics) Fold and Mail Stationary THIS STATIONARY IS BRAND NEW (NEAR MINT CONDITION) AND IS OUT OF PRINT AND NO LONGER PRODUCED DON T MISS OUT! This is a great item to have if you re a fan of BATMAN CLASSIC Animation and if you like letter writing. Each page is filled with great images of BATMAN AND ROBIN ! It s a fun way to write or to send personal messages to friends & family. No envelopes are necessary as the paper folds and has adhesive that seals itself. There are five different graphic images and a total of 40 stationery sheets. A must have item! 10 x 7.1 x 0.5 inches
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Revisit and relive every X-MEN comic book every printed cov
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Revisit and relive every X-MEN comic book every printed covering over 40 years from September 1963 through August 2005. Over 485 complete printable comics, that's over 17,500 pages including all annuals. Read every single page as they were originally published-all the letter pages, pin-ups, bullpen bulletins and every single advertisement. Beginning: The X-Men was founded by the paraplegic telepath Professor Charles Francis Xavier a.k.a. Professor X. Xavier gathered the X-Men under the cover of Professor Xavier's School for Gifted Youngsters at a large country estate at 1407 Graymalkin Lane in Salem Center, a small town in Westchester County, New York. The original X-Men consisted of five teenagers whom the professor taught to control their powers: Cyclops (Scott Summers), Marvel Girl (Jean Grey), Angel (Warren Worthington III), Beast (Hank McCoy), and Iceman (Bobby Drake). Early X-Men issues introduced the team's arch nemesis Magneto and his Brotherhood of Evil Mutants featuring Quicksilver, Scarlet Witch, Mastermind and the Toad. Ironically, the cast of this comic book series, which would in decades hence become a vehicle for stories about prejudice and racism, was originally racially and ethnically homogeneous, seemingly comprised entirely of the WASP-type character that was the de facto model for most comic book heroes at that time. Furthermore, their arch nemesis was Magneto, a character later portrayed as a Jewish concentration camp survivor, whose key followers, son and daughter, Quicksilver and the Scarlet Witch were Gypsies (Roma), an ethnic minority in Europe. Only one new X-Man was added, Mimic/Calvin Rankin, but was soon expelled by Xavier due to his arrogance.
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Store Search search Title, ISBN and Author The Rise of the
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Store Search search Title, ISBN and Author The Rise of the American Comics Artist: Creators and Contexts by Paul Williams Estimated delivery 3-12 business days Format Paperback Condition Brand New An exploration of an art form #039;s transformation from adolescent charms to adult aesthetics Publisher Description Starting in the mid-1980s, a talented set of comics artists changed the American comic-book industry forever by introducing adult sensibilities and aesthetic considerations into popular
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Star Wars and sequential art share a long history: Star War
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Star Wars and sequential art share a long history: Star Wars debuted on the comic-book page in 1977, when Marvel Comics began publishing a six-part adaptation of the first film, which morphed into a monthly comic book. Now, more than three decades later, new series by Dark Horse Comics continue to expand the Star Wars galaxy. The second book in the Star Wars Art series, Star Wars Art: Comics brings together the very best artwork from the entire history of Star Wars comics publishing, showcasing original art from the top comics artists working in the industry. Hand-selected and curated by George Lucas, the art featured in this volume includes interior pages and fully painted covers from artists such as Al Williamson, Howard Chaykin, Adam Hughes, Bill Sienkiewicz, Dave Dorman, and many more—as well as new work created exclusively for this book by over 20 renowned artists, including John Cassaday, Sam Kieth, Mike Mignola, Paul Pope, Frank Quitely, Jim Steranko, and other comics superstars. Star Wars Art: Comics is a tribute to sequential storytelling, a worthy and justly celebrated art form.Praise for Star Wars Art: Comics:“George Lucas has left no medium unused, as this visually arresting compendium proves.” —Entertainment Weekly
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Jack Kirby created or co-created some of comic books’ most
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Jack Kirby created or co-created some of comic books’ most popular characters including Captain America, The X-Men, The Hulk, The Fantastic Four, The Mighty Thor, Darkseid, and The New Gods. More significantly, he created much of the visual language for fantasy and adventure comics. There were comics before Kirby, but for the most part their page layout, graphics, and visual dynamic aped what was being done in syndicated newspaper strips. Almost everything that was different about comic books began in the forties on the drawing table of Jack Kirby. This is his story by one who knew him wellthe authorized celebration of the one and only King of Comics” and his groundbreaking work.I don’t think it’s any accident that . . . the entire Marvel universe and the entire DC universe are all pinned or rooted on Kirby’s concepts.” Michael Chabon
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Comics are a natural for second language development. Their
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Comics are a natural for second language development. Their unique mix of abundant, comprehension-building visuals and authentic text readily engages learners, contextualizes language, and offers a window into the culture. Yet despite their obvious advantages, comics remain unfairly branded as inappropriate classroom reading material, misunderstood and woefully underutilized. No more. In Going Graphic teachers will find a comprehensive guide to embracing comics and effectively using them in any multilingual classroom. Building on the latest brain-based research, second language acquisition theory, and progressive literacy principles, Stephen Cary offers twenty-five proven activities for comics-based instruction in all classrooms, especially TESL/TEFL settings, and for all grade and English-proficiency levels. These activities help nonnative and native learners alike meet a broad range of content and English-language development standards. In fact, Cary has given you literally everything you need to start successfully integrating comics into your classroom tomorrow, including: an FAQ that dispels the myths about comics, tells you why they work, and answers your questions about using them field sketches from real classrooms that show you firsthand how to make comics an integral part of your multilingual teaching authentic examples of student work from a variety of grade levels and settings that reveal just how much students can do when given the opportunity to both learn from comics and create their own dozens of commercial samples to give you a sense of the remarkable breadth and depth of contemporary cartoons, comic strips, comic books, and graphic novels copious resource lists, including material reviews, publications, comics in other languages, and categorized websites for locating and reading thousands of comics online. Thanks to Stephen Cary you'll have an exciting new way to improve the abilities of your second language students. Squeeze into your tights, adjust your cape, and prepare for some high-flying learning while Going Graphic.
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A new course of material to accompany First Second's widely
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A new course of material to accompany First Second's widely acclaimed 2008 comics textbook. In their hotly anticipated follow-up to 2008's comics textbook Drawing Words & Writing Pictures, School of Visual Arts cartooning professors Matt Madden and Jessica Abel bring their expertise to bear on the ?second semester? of a course of study for the budding cartoonist. Covering advanced topics such as story composition, coloring, and file formatting, Mastering Comics is a vital companion to the introductory content of the first volume.
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For over 65 years, Batman has thrilled us with his crime-fi
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For over 65 years, Batman has thrilled us with his crime-fighting skills. Now, join the Dark Knight as he battles his most menacing arch villains aboard this limited-edition DC Comics Batman collectible express train collection! The adventure begins with Issue One, an impressive diesel locomotive. More thrills follow with Issue Two, the coordinating engine, which includes a FREE Batman figurine and HO gauge track. Then the HO scale train set collection continues with Issue Three, a passenger train car, which includes your FREE power pack. Additional Batman-inspired train cars, each a separate issue, will follow.Hawthorne Village's first-ever exclusive HO scale electric train collection is the perfect tribute to the fantastic heroics of the Caped Crusader. Inspired by Batman's razor-sharp skills and the conviction that criminals are a "superstitious and cowardly lot," this intricately detailed train set brings Batman to life with dramatic full-color artwork by some of DC Comics' greatest artists. The engine's working headlight and brightly lit passenger cars echo the famous Bat-Signal, piercing the inky night sky and summoning the Dark Knight to do battle with the fiendish forces of evil! This is your chance to ride alongside the greatest hero of Gotham City, but don't delay! Strong demand is expected, so order now!
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In the five decades after the Yellow Kid first appeared in
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In the five decades after the Yellow Kid first appeared in 1895, the funnies became an essential element of American life. Comic strip characters, Buster Brown, the Katzenjammer Kids, Krazy Kat, Tarzan, Dick Tracy, Popeye, Blondie, Li'l Abner, were everywhere. They starred in live-action and animated films, stage plays, and radio programs. Their phrases invaded the language; their adventures, which reflected societal changes, were retold in books and inspired hit songs. This visually stunning, comprehensive survey, copiously illustrated with rare original comics art, is the most authoritative history of prewar American newspaper comics currently in print. It documents the major trends in the funnies business, decade by decade, and presents in-depth biographies of 21 of the most influential creators of the era. "The Comics Before 1945 joins Brian Walker's "The Comics Since 1945 to form a classic survey of American popular culture by one of the greatest authorities in the field.
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In 1992, seven artists shook the comic book industry when t
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In 1992, seven artists shook the comic book industry when they left their top-selling Marvel Comic titles to jointly form a new company named Image Comics. Out of the gate, millions of readers flocked to the energetic adventures by these creators, as together they ushered in the Image Age, where comics would sell in the millions, and a comic book artist could become a mass media celebrity. Image Comics: The Road to Independence is an unprecedented look at the history of this important comic book company, featuring interviews and art from popular Image founders Erik Larsen, Jim Lee, Todd McFarlane, Whilce Portacio, Marc Silvestri and Jim Valentino. Also featured are many of finest creators who over the last 15 years have been a part of the Image family, offering behind-the-scenes details of the company's successes and failures. There's plenty of rare and unseen art, helping make this the most honest exploration ever taken of the controversial company whose success, influence and high production values changed the landscape of comics forever.
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This anthology of comics inspired by real-life missed conne
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This anthology of comics inspired by real-life missed connection ads posted on Craigslist and in local papers around the country will tug at your heartstrings and make you think. Lonely hearts, romantics, and even cynics pore over missed connection ads in search of love, to gawk and giggle, or out of curiosity. These posted stranger sightings and chance encounters lay bare the truths and oddities of real-life loneliness and attractions and bring out the voyeur in the best of us. I Saw You takes this phenomenon and makes it even better. Julia Wertz has gathered the stars and soon-to-be-stars of the graphic art world, including Peter Bagge, Jesse Reklaw, Tom Hart, Sam Henderson, Laura Park, Emily Flake, Keith Knight, Janelle Hessig, Gabrielle Bell, Aaron Renier, Austin English, Corinne Mucha, Jeffrey Brown, Alec Longstreth, Minty Lewis, Joey Sayers, David Malki, Kazimir Strzepek, Ken Dahl, Shannon Wheeler, Shaenon Garrity, Rodd Perry, Abby Denson, Damien Jay, Sarah Glidden, and dozens more, to interpret these plaintive, hopeful postings in drawings that range from laugh-out-loud funny to disarmingly strange.
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SUPERMAN DC Comics Classic Figurine Superman is the first i
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SUPERMAN DC Comics Classic Figurine Superman is the first in a series of Classic Superhero figurines. In an exciting collaboration Dark Horse Comics and DC Direct DC Comics action figure and collectible company are teaming to create a new series of vintage style statuettes featuring four of DC Comics best known characters. Modeled after products that were popular in the 1930s and 1940s the four new statuettes being produced by Dark Horse are designed and manufactured consistently with earlier "syroco" style figure. Limited edition of 2 000 pieces. Each statuette is packaged in a litho printed full color tin box and includes a vintage style pinback button and booklet about the character. 5" Tall
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This auction is for 4 EXCELLENT condition , JAPANESE MOX DI
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This auction is for 4 EXCELLENT condition , JAPANESE MOX DIAMOND (STRONGHOLD) MAGIC CARDS PLEASE SEE MY OTHER AUCTIONS FOR MORE HARD TO FIND MAGIC CARDS! Winning bidder to add $5 for shipping via insured first class US Mail.International bidders are welcome.BUT... I only ship fully insured due to fraudulant buyers overseas..Please see my other auctions for more Rare in demand ccg cards!!I accept Paypal (preferred). Thanks!!!Joey Boyack...COMIC KINGS.....Va.Beach,Va. ..1-757-467-2254 If you have
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In 1992, seven artists shook the comic book industry when t
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In 1992, seven artists shook the comic book industry when they left their top-selling Marvel Comic titles to jointly form a new company named Image Comics. Out of the gate, millions of readers flocked to the energetic adventures by these creators, as together they ushered in the Image Age, where comics would sell in the millions, and a comic book artist could become a mass media celebrity. Image Comics: The Road to Independence is an unprecedented look at the history of this important comic book company, featuring interviews and art from popular Image founders Erik Larsen, Jim Lee, Todd McFarlane, Whilce Portacio, Marc Silvestri and Jim Valentino. Also featured are many of finest creators who over the last 15 years have been a part of the Image family, offering behind-the-scenes details of the company's successes and failures. There's plenty of rare and unseen art, helping make this the most honest exploration ever taken of the controversial company whose success, influence and high production values changed the landscape of comics forever.
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Get your hands on these officially licensed DC Comics "Hero
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Get your hands on these officially licensed DC Comics "Heroines" bandz bracelets! This pack of 20 colorful bandz bracelets features 3 of your favorite DC Comics heroines in various poses - Batgirl, Supergirl, and Wonder Woman. Each one of these 100% silicone bands snaps back into its original shape when you take it off! Wear them, trade them, collect them all! Warning: Choking Hazard - Small parts. Not for children under 3 years.
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Action! Excitement! Transmedia! Step inside Comic-Con to di
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Action! Excitement! Transmedia! Step inside Comic-Con to discover the cultural trends that will shape our world “I’ve been in comics so long I sometimes think I invented ’em! But I just read Rob Salkowitz’s terrific new book and, y’know what? Even I learned new stuff! If you’re a comic book nut like me, miss it at your own risk!”—Stan Lee , Legendary Comic Creator and Publisher “Salkowitz tells it pretty much like it is: the good, the bad, and the ugly of the commercialization of one of America’s greatest art forms, as well as the indefatigable artistry of its creators. He is at once informative, insightful, sobering, and inspiring.”—Douglas Rush Koff, Pop Culture Analyst and author of Program or Be Programmed: Ten Commands for a Digital Age Welcome to Comic-Con: where the future of pop culture comes to life Every summer, more than 130,000 comic fans, gamers, cosplay enthusiasts, and nerds of all stripes descend on San Diego to mingle with the top entertainment celebrities and creative industry professionals in an unprecedented celebration of popular culture in all its forms. From humble beginnings, Comic-Con has mutated into an electrifying, exhausting galaxy of movies, TV, video games, art, fashion, toys, merchandise, and buzz. It’s where the future of entertainment unspools in real time, and everyone wants to be there. In Comic-Con and the Business of Pop Culture, author Rob Salkowitz, a recognized expert in digital media and the global digital generation (and unabashed comics enthusiast), explores how the humble art form of comics ended up at the center of the 21st-century media universe. From Comic-Con’s massive exhibit hall and panels to its exclusive parties and business suites, Salkowitz peels back the layers to show how comics culture is influencing communications, entertainment, digital technology, marketing, education, and storytelling. What can the world’s most approachable and adaptable art form tell us about the importance of individual talent and personal engagement in the era of the new global audience, the iPad, and the quarter-billion-dollar summer blockbuster? Here are some of the issues Salkowitz explores: How do you succeed in the transmedia maelstrom? Comics have hopscotched across the media landscape for decades. What can we learn from their successes and failures as we careen toward a converged digital future? Have comics cracked the digital code? Everyone is scrambling to deal with the business disruptions of digital distribution. Does the recent success of comics on tablets demonstrate a new model for other industries, or do dangers lie ahead? What’s next for “peak geek”? Will the ascendant nerd culture of the early 2010s keep its new audience engaged or burn out from overexposure? Comic-Con and the Business of Pop Culture combines the insights business leaders need with the details fans crave about the future ofthe world’s most dynamic industry. Even if you can’t be in San Diego in July, this book brings the excitement into focus . . . no costumes required!
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"Attack of the Tarantulugs!" "Crisis in Cashalot!" "The Ret
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"Attack of the Tarantulugs!" "Crisis in Cashalot!" "The Return of Merlin!" "The Royal Olympics!" Only some of the scintillating sagas spun as Star hit its stride! Wally the Wizard fights to rescue Princess Penelope, Planet Terry fights to save Omnus's life, and Top Dog meets Royal Roy! Plus: Who is Sam Space? Don't ask him, he's only the universe's greatest detective! Collects Planet Terry #5-6, Top Dog #7-9, Wally the Wizard #5-6, and Royal Roy #5-6.
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