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Introducing a historical perspective in the music, radio, t
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Introducing a historical perspective in the music, radio, television, and motion picture industries, this book contains interrelated chapters that clearly and concisely expose readers to various legal issues among the segments of the entertainment industry. It shows that an appreciation of the extremely creative individuals that comprise the industry will be helpful if you choose entertainment law as a career. After a short overview of the American legal system, this book covers agents and managers, entertainment contracts, constitutional issues, administrative regulation, antitrust regulation, intellectual property issues, live performance issues, music and music publishing issues, and legal issues in television and motion pictures. An excellent reference and informational book for anyone involved in sports and/or entertainment law, including paralegals, legal assistants, and talent managers.
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Only Entertainment explores entertainment as entertainment,
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Only Entertainment explores entertainment as entertainment, asking how and whether an emphasis on the primacy of pleasure sets it apart from other forms of art.L Richard Dyer focuses on the genres most associated with entertainment, from musicals to action movies, disco to porn. He examines the nature of entertainment in movies such as The Sound of Music and Speed, and argues that entertainment is part of a 'common sense' which is always historically and culturally constructed.L This new edition of Only Entertainment features a revised introduction and five new chapters on topics from serial killer movies to Elizabeth Taylor. In the final chapter Dyer asks whether entertainment as we know it is on the wane.
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Introducing a historical perspective in the music, radio, t
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Introducing a historical perspective in the music, radio, television, and motion picture industries, this book contains interrelated chapters that clearly and concisely expose readers to various legal issues among the segments of the entertainment industry. It shows that an appreciation of the extremely creative individuals that comprise the industry will be helpful if you choose entertainment law as a career. After a short overview of the American legal system, this book covers agents and managers, entertainment contracts, constitutional issues, administrative regulation, antitrust regulation, intellectual property issues, live performance issues, music and music publishing issues, and legal issues in television and motion pictures. An excellent reference and informational book for anyone involved in sports and/or entertainment law, including paralegals, legal assistants, and talent managers.
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The story is about a young mahout, or elephant handler, his
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The story is about a young mahout, or elephant handler, his childhood and life in India, and his relationship and adventures with elephants....
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Whether its a favorite television show, an artist at the to
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Whether its a favorite television show, an artist at the top of the music charts, a best-selling book, or a hometown sports team, we love entertainment. Its big business and in this accessible introduction, Andi Stein and Beth Bingham Evans give readers a glimpse inside the industry, to better understand how each segment operates and the challenges and trends it faces. Each chapter addresses a different segment of the entertainment industry including: Film Television Radio Theatre Music Travel/Tourism Sports The book is designed as an introductory text for entertainment courses and as an overview of the industry for those looking to pursue careers in the field of entertainment. A list of resources is provided at the end of each chapter.
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Release Date: May 09, 2008
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Here it is. The most anticipated ski film of 2010. MSP ta
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Here it is. The most anticipated ski film of 2010. MSP takes you into the action with ?THE WAY I SEE IT.? This work of epic proportions features top-shelf skiing and cinematography swirled around an eclectic soundtrack. In addition to fueling your fire, this film provides several unique perspectives on our sport, and in the end brings you more epic skiing than you can shake a pole at. The winner of Powder Magazine?s 2009 ?Movie of the Year? brings you the best athletes on the planet, doing what they do best ? skiing faster, spinning while flipping and grabbing, and of course, stalking the deepest stashes of snow in the world. The MSP team scoured the globe in search of what makes this sport so special? the adventure, the passion, the camaraderie, and the fun. ?THE WAY I SEE IT? showcases the greatest deep powder, steep lines, and massive park features from British Columbia, Japan, Alaska, Colorado, Switzerland, Idaho, Washington, and many other locations worldwide.
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Astronomy is a fortunate science; it needs no embellishment
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Astronomy is a fortunate science; it needs no embellishments, said the French savant Arago. So fascinating are its achievements that no special effort is needed to attract attention. Nonetheless, the science of the heavens is not only a collection of astonishing revelations and daring theories. Ordinary facts, things that happen, day by day, are its substance. Most laymen have, generally speaking, a rather hazy notion of this prosaic aspect of astronomy. They find it of little interest, for it is indeed hard to concentrate on what is always before the eye. Everyday happenings in the sky are the contents of this book, free from professional terminology with easy reading. Its purpose is to initiate the reader into the basic facts of astronomy. Ordinary facts with which you may be acquainted are couched here in unexpected paradoxes, or slanted from an odd and unexpected angle solely to excite the imagination and quicken your interest. The daily aspect of the science of the skies, its beginnings, not later findings that mainly form the contents of Astronomy for Entertainment. The purpose of the book is to initiate the reader into the basic facts of astronomy. Ordinary facts with which you may be acquainted are couched here in unexpected paradoxes, or slanted from an odd and unexpected angle. The theme is, as far as possible, free from "terminology" and technical paraphernalia that so often make the reader shy of books on astronomy. Books on popular science are often rebuked for not being sufficiently serious. In a way the rebuke is just, and support for it can be found (if one has in mind the exact natural sciences) in the tendency to avoid calculations in any shape or form. And yet the reader can really master his subject only by learing how to reckon, even though in a rudimentary fashion. Hence, both in Astronomy for Entertainment and in other books of this series, the aurhor has not attempted to avoid the simplest of calculations. True, he has taken care to present them in an easy form, well within the reach of all who have studied mathematics at school. It is his conviction that these exercises help not only retain the knowledge acquired; they are also a useful introduction to more serious reading. This book contains chapters relating to the Earth, the Moon, planets, stars and gravitation. The author has concentated in the main on materials not usually discussed in works of this nature. Subjects omitted in the present book, will, he hopes, be treated in a second volume. The book, it should be said, makes no attempt to analyze in detail the rich content of modern astronomy. Unfortunately Y. Perelman never wrote the continuation he had planned for this book, as untimely death in warbound Leningrad in 1942 interruped his labours.
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This volume explores how consumption and entertainment chan
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This volume explores how consumption and entertainment change cities, but it reverses the 'normal' causal process. That is, many chapters analyze how consumption and entertainment drive urban development, not vice versa. People both live and work in cities and where they choose to live shifts where and how they work. Amenities enter as enticements to bring new residents or tourists to a city and so amenities have thus become new public concerns for many cities in the U.S. and much of Northern Europe. Old ways of thinking, old paradigms -- such as 'location, location, location' and 'land, labor, capital, and management generate economic development' -- are too simple. So is 'human capital drives development'. To these earlier questions we add, 'How do amenities and related consumption attract talented people, who in turn drive the classic processes which make cities grow?' This new question is critical for policy makers, urban public officials, business, and non-profit leaders who are using culture, entertainment, and urban amenities to enhance their locations -- for present and future residents, tourists, conventioneers, and shoppers. The City as an Entertainment Machine details the impacts of opera, used bookstores, brew pubs, bicycle events, Starbucks' coffee shops, gay residents, and other factors on changes in jobs, population, inventions, and more. It is the first study to assemble and analyze such amenities for national samples of cities (and counties). It interprets these processes by showing how they add new insights from economics, sociology, political science, public policy, and geography. Considerable evidence is presented about how consumption, amenities, and culture drive urban policy by encouraging people to move to or from different cities and regions.
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Featuring over one hundred major portraits and two hundred
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Featuring over one hundred major portraits and two hundred thumbnail sketches, Great Jews in Entertainment is a glorious celebration of Jews in the performing arts. Darryl Lyman, author of the acclaimed biographical works Great Jews in Music and Great Jewish Families, salutes outstanding actors, singers, comedians, and musicians whose contributions to the world of entertainment have been truly extraordinary. Great Jews in Entertainment pays tribute to such charismatic personalities as · Billy Crystal, that "MAHvelous" comedic actor whose hilarious yet poignant impressions and warm, gentle style have endeared him to fans of all ages. · Bette Midler, the self-styled Divine Miss M, who overcame her sensitivity about being "a fat little Jewish girl with problems" to become one of the greatest singing and acting sensations of all time. · Jerry Seinfeld, who after many lean years as a standup comic went on to create and star in his own highly successful situation comedy "about nothing." · Barbra Streisand, a Brooklynite who landed the role of Fanny Brice in the Broadway musical Funny Girl and soared to stardom virtually overnight. · Bob Dylan, the "on-the-edge" singer/songwriter who rose to the head of the 1960s folk movement and later went on to spark the creation of a new musical genre called folk-rock. From such legendary stars as Luther Adler, Lauren Bacall, Morris Carnovsky, Lee J. Cobb, and Zero Mostel to such "hot" contemporary celebrities as Natalie Portman, Adam Sandler, Ben Stiller, and Lisa Kudrow, this delightful volume informs and entertains as it applauds the work of Jewish artists who have given us countless hours of pleasure.
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Release Date: December 29, 2003
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"Consuming Children is an important, exciting, funny and tr
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"Consuming Children is an important, exciting, funny and tragic book, addressing key issues for education in the 21st century. It dramatically charts the corporatising of education and the corporatising of the child. It is a book that demands to be read by teachers and policymakers - before it is too late. Sparkling with sociological insight and imagination, it is as clear as it is important as it is disturbing." - Stephen J. Ball, Karl Mannheim Professor of Sociology of Education, Institute of Education, University of London "Accessible, insightful and boldly argued,'Consuming Children' makes a refreshing contribution to current discussions of young people, schooling and the culture industry. Jane Kenway and Elizabeth Bullen draw on a strong base of research and scholarship to advance powerful critiques and interesting and workable pedagogical responses to corporate culturalism." - Colin Lankshear National Autonomous University of Mexico"'Consuming Children' offers a challenging perspective on one of the most pressing educational issues of our time - the changing relationships between childhood, schooling and consumer culture. Combining incisive commentary on established debates with new insights from empirical research, it should be read by all those concerned with the future of learning." - Professor David BuckinghamInstitute of Education, University of London* Who are today's young people and how are they constructed in media-consumer culture and in relation to adult cultures in particular?* How are the issues of pleasure, power, agency to be understood in the corporatised global community?* How are teachers to educate young people? What new practices are required?Buy delight, kids rule, adults are dim and schools are dull. These are canons of children's consumer cultures. In the places where kids, commodities and images meet, education, entertainment and advertising merge. Kids consume this corporate abundance with appetite. But what happens now that schools are on the market? Is this a form of corporate gluttony? Are designer schools educationally 'grotesque'? Who is conspicuously consuming at the educational emporium? How are students packaged? Which students have badge appeal? Who rules? Are adults taking their revenge on children? Are kids hungry to learn or keen to transgress? Where is their delight?Consuming Children argues that we are entering another stage in the construction of the young as the demarcations between education, entertainment and advertising collapse and as the lines between thegenerations both blur and harden. Drawing from the voices of students and from contemporary cultural theory this book provokes us to ponder the role of the school in the 'age of desire'.
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Whether its a favorite television show, an artist at the to
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Whether its a favorite television show, an artist at the top of the music charts, a best-selling book, or a hometown sports team, we love entertainment. Its big business and in this accessible introduction, Andi Stein and Beth Bingham Evans give readers a glimpse inside the industry, to better understand how each segment operates and the challenges and trends it faces. Each chapter addresses a different segment of the entertainment industry including: Film Television Radio Theatre Music Travel/Tourism Sports The book is designed as an introductory text for entertainment courses and as an overview of the industry for those looking to pursue careers in the field of entertainment. A list of resources is provided at the end of each chapter.
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Ouch Magazine Innovative celebrity covers with a bold pop c
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Ouch Magazine Innovative celebrity covers with a bold pop culture subject matter. Features the hottest young entertainment talent. Trend driven reports, creative beauty and fashion by young photographers & graphic designers all over the world.Inspiring the budget-nestas to shop again in today's market by resources that think out of the box with places to SHOP in this new era.
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Release Date: January 08, 2010
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Branded Entertainment explains how product placement, a lon
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Branded Entertainment explains how product placement, a long-time phenomenon in films, has gone beyond this to now embrace all media. Citing examples from film, music videos, and computer games, the author explains the history and development of product placement, advantages of this form of brand advertising, and methods employed by different brands. Most importantly, Branded Entertainment discusses the future possibilities for using this form of promotion to recreate an emotional connection with customers and to spread the message across multimedia channels.
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It's hard to imagine a day passing without most Americans e
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It's hard to imagine a day passing without most Americans enjoying some form of entertainment, whether it's going to a football game, watching television at home, or listening to the radio on the way to work. At the start of the 20th century, however, the only form of entertainment was live theater. With the advent of radio, television, and ultimately the internet, entertainment could be found in our homes, quite literally at our fingertips. As American society changed and the economy grew over the 20th century, the entertainment industry evolved from vaudeville theater to big screen movies to DVDs playing in the living room. This book focuses on popular American entertainment that both appeals to and is accessible to the masses. Six forms of entertainment are covered: vaudeville, recorded sound, radio, movies, television, and spectator sports. Some forms of entertainment have changed considerably throughout the years, while others have disappeared all together as technology allowed new ones to take their place, but the desire of people to be entertained has not waned.Concepts, organizations, and individuals such as the jukebox, the Screen Actors Guild, Ted Turner, satellite television, free agents, Charlie Chaplin, made-for-TV movies, iPod, Superbowl commercials, vaudeville circuits, Columbia, FCC, Hollywood, Title IX, Amos and Andy, MTV, and the Palace Theater, among many others, are discussed. Ideal for students and general readers interested in the development and history of one of the largest and most lucrative industries today. Biographies of notable individuals in the entertainment industry and suggestions for further reading are included.
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The 2007 Supplement to Entertainment Law and Practice intro
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The 2007 Supplement to Entertainment Law and Practice introduces an entirely new chapter on Visual and Cultural arts, emphasizing the Visual Artists Rights Act, trust management, selected tax exempt status issues, and international trafficking of stolen art and artifacts. The Supplement also adds significant new cases relating to agent regulation, publicity, free speech, film producer compensation agreements, music piracy, and digital audio transmissions. Additional reference materials, notes, questions and bibliographic references complete this Supplement.
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Ernest Haycox was one of the most successful of American we
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Ernest Haycox was one of the most successful of American western fiction writers. This is another story of the West as it always was - stark, savage and brutal....
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The entertainment industry and the U.S. Department of Defen
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The entertainment industry and the U.S. Department of Defense (DOD) -- though different in their motivations, objectives, and cultures -- share a growing interest in modeling and simulation technologies. In entertainment, such technologies drive multibillion-dollar markets in video games, virtual reality attractions and theme parks, and film. For DOD, modeling and simulation provide a cost-effective means of training troops, developing doctrine and tactics, and evaluating new and upgraded systems.This volume explores both entertainment and military applications of modeling and simulation technologies and examines ways in which the two communities can better leverage each other's capabilities to strengthen the overall technology base. It identifies common research challenges in immersive synthetic environments, networked simulation, and computer-generated characters, as well as the hardware and software tools needed to create simulated environments. The book also discusses the differences in the business models of the entertainment and defense communities and addresses the need for continued support of multi-disciplinary educational and research initiatives in modeling and simulation.
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An extraordinarily gifted musician and writer, Charles Rose
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An extraordinarily gifted musician and writer, Charles Rosen is a peerless commentator on the history and performance of music. Critical Entertainments brings together many of the essays that have established him as one of the most influential and eloquent voices in the field of music in our time. These essays cover a broad range of musical forms, historical periods, and issues--from Bach through Brahms to Carter and Schoenberg, from contrapuntal keyboard music to opera, from performance practices to music history as a discipline. They revisit Rosen's favorite subjects and pursue some less familiar paths. They court controversy (with strong opinions about performance on historical instruments, the so-called New Musicology, and the alleged "death" of classical music) and offer enlightenment on subjects as diverse as music dictionaries and the aesthetics of stage fright. All are unified by Rosen's abiding concerns and incomparable style. In sum, Critical Entertainments is a treasury of the vast learning, wit, and insight that we have come to expect from this remarkable writer. It will delight all music lovers.
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Shopping as an Entertainment Experience explores the ways i
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Shopping as an Entertainment Experience explores the ways in which shopping has become a significant entertainment feature in our daily lives. Dr. Mark H. Moss examines the department store, the mall, and the e-store to demonstrate how shopping is often the most common leisure experience that people indulge in to occupy themselves. This unique book focuses on the historical evolution of shopping environments into contemporary entertainment or cultural zones. Through a phenomenological framework, Moss analyzes the way stores, outlets, and restaurants in malls mingle and merge aspects of consumption and merchandising. Shopping as an Entertainment Experience appeals to sociologists, cultural theorists, and those interested in popular culture.
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Turn out, tune on, and drop in. Follow the Level 1 crew as
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Turn out, tune on, and drop in. Follow the Level 1 crew as they experiment with one of the largest gap jumps ever built in Sun Valley, Idaho, hit a record snowfall in Helsinki, Finland, and harvest the vast resources of Alaska... or perhaps it's all just a lucid dream? Wake up, because Level 1 will take you on the visual trip of a lifetime. Come along for the ride!
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Originally published in 1952, The Nature of Roman Comedy is
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Originally published in 1952, The Nature of Roman Comedy is still the fullest and most accessible introduction to the plays of Plautus and Terence, which constitute the corpus of Roman comedy. With attention to the specific aspects (such as staging conventions, plot structure, and character delineation) of each play, George E. Duckworth provides a readable synthesis that emphasizes the dramatic and humorous significance of the Roman comedies.Duckworth explains why these plays are important -and funny through discussion of suspense and irony, moral tone, and the humorous aspects of situation, character, and language. He places the comedies in the history of drama, extending from their bases in the lost Greek comedies to their influence on sixteenth-and seventeenth-century European playwrights including Moliere, Shakespeare, and Ben Johnson.Included are eight plates depicting scenes and characters from the comedies. For the second edition, Richard Hunter supplies a foreword and a bibliographical appendix, bringing up-to-date this enduring classic.
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People both live and work in cities. And where they choose
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People both live and work in cities. And where they choose to live shifts where and how they work. Amenities enter as enticements to bring new residents or tourists to a city. Amenities have thus become new public concerns for many cities in the US and much of Northern Europe. Old ways of thinking, old paradigms - such as "location, location, location" and "land, labour, capital, and management generate economic development" - are too simple. So is "human capital drives development". To these earlier questions, we add: "how do amenities and related consumption attract talented people, who in turn drive the classic processes which make cities grow?" This new question is critical for policy makers. Urban public officials, business, and nonprofit leaders are using culture, entertainment, and urban amenities to (seek to) enhance their locations - for present and future residents, tourists, conventioneers, and shoppers. This volume explores how consumption and entertainment change cities. But it reverses the "normal" causal process. That is, many chapters analyse how consumption and entertainment drive urban development, not vice versa. It details the impacts of opera, used bookstores, brew pubs, bicycle events, Starbucks' coffee shops, gay residents and other factors on changes in jobs, population, inventions, and more. It interprets these processes by showing how they add new insights from economics, sociology, political science, public policy, and geography. Considerable evidence is presented about how consumption, amenities, and culture drive urban policy - by encouraging people to move to or from different cities and regions. The book also explores how different amenities attract the innovative persons who are catalysts in making the modern economy and high tech hum.
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During the past fifteen years, changes in technology have g
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During the past fifteen years, changes in technology have generated an extraordinary array of new ways in which music and movies can be produced and distributed. Both the creators and the consumers of entertainment products stand to benefit enormously from the new systems. Sadly, we have failed thus far to avail ourselves of these opportunities. Instead, much energy has been devoted to interpreting or changing legal rules in hopes of defending older business models against the threats posed by the new technologies. These efforts to plug the multiplying holes in the legal dikes are failing and the entertainment industry has fallen into crisis. This provocative book chronicles how we got into this mess and presents three alternative proposals—each involving a combination of legal reforms and new business models—for how we could get out of it.
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Sports and Entertainment Marketing 2E incorporates feedback
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Sports and Entertainment Marketing 2E incorporates feedback from instructors across the country. New video, more activities and projects, examples that cover a wider variety of teams and artists, new photos, and more comprehensive DECA prep combine to improve this second edition. The hugely popular sports and entertainment topics continue to be the foundation for teaching marketing concepts. Each marketing function is incorporated throughout the text and is highlighted with an icon to indicate how it is used in the marketing process.
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Branded Entertainment explains how product placement, a lon
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Branded Entertainment explains how product placement, a long-time phenomenon in films, has gone beyond this to now embrace all media. Citing examples from film, music videos, and computer games, the author explains the history and development of product placement, advantages of this form of brand advertising, and methods employed by different brands. Most importantly, Branded Entertainment discusses the future possibilities for using this form of promotion to recreate an emotional connection with customers and to spread the message across multimedia channels.
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