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The control of cameras is as important in games as it is in
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The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation. * The first book on this critical and often poorly understood aspect of game development* Includes analysis of camera and control systems from existing games along with practical implementation advice* Discusses the key algorithms with pseudo code examples, and includes movies demonstrating camera technique on the companion CD-ROM
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Essentially this is a lavishly illustrated report on the Lo
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Essentially this is a lavishly illustrated report on the Los Angeles-based German artist Christian Moeller, showing his extensive body of work from 1991 to 2002. "ARC.DE" describes a fascinating balancing act between the analogue and digital worlds, performed by a trained architect operating as an experimental creative force. This balancing act is the formal theme of the publication. It is the first monograph consisting of both book and internet pages. Printed matter and time-based elements link up to form a whole that embraces both media, consistently and with little that is redundant
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Thoroughly revised, this third edition focuses on modern te
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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
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Important elements of games, movies, and other computer-gen
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Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows. The book explains the basics as well as many advanced aspects related to the domain of shadow computation. It presents interactive solutions and practical details on shadow computation. The authors compare various algorithms for creating real-time shadows and illustrate how they are used in different situations. They explore the limitations and failure cases, advantages and disadvantages, and suitability of the algorithms in several applications. Source code, videos, tutorials, and more are available on the book’s website.
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After three years this "wonderful all-around resource" of c
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After three years this "wonderful all-around resource" of computer graphics, "indispensable for every serious graphics programmer", is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the astonishing developments in hardware and software that have increased the speed and quality of rendering images. The new edition includes information on the latest technology that is being released concurrently with the publication. The book's trademark--blending solid theory and practical advice--remains intact, making it mandatory for every programmer who wants to stay at the cutting edge. The book contains chapters as diverse as: - Transforms - Visual Appearance - Acceleration Algorithms - Advanced Shading Techniques (New Chapter) - Curved Surfaces (New Chapter) With Topics Including: - Pixel shaders - Subdivision surfaces - Intersection algorithms - Pipeline tuning
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Thoroughly revised, this third edition focuses on modern te
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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
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Free Worldwide Delivery : Real-time Rendering : Hardback :
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Free Worldwide Delivery : Real-time Rendering : Hardback : Taylor & Francis Inc : 9781568814247 : 1568814240 : 01 Sep 2008 : Focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. This book discusses practical rendering methods used in games and other applications. It also presents a theoretical framework and relevant mathematics for the field of interactive computer graphics.
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Readers of Cheaper by the Dozen remember Lillian Moller Gil
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Readers of Cheaper by the Dozen remember Lillian Moller Gilbreth (1878–1972) as the nurturing mom who endures the antics of not only twelve children but also an engineer husband eager to experiment with the principles of efficiency—especially on his own household. What readers today might not know is that Lillian Gilbreth was herself a high-profile engineer, and the only woman to win the coveted Hoover Medal for engineers. She traveled the world, served as an advisor on women’s issues to five U.S. presidents, and mingled with the likes of Eleanor Roosevelt and Amelia Earhart. Her husband, Frank Gilbreth, died after twenty years of marriage, leaving her to raise their eleven surviving children, all under the age of nineteen. She continued her career and put each child through college. Retiring at the age of ninety, Lillian Gilbreth was the working mother who "did it all." Jane Lancaster’s spirited and richly detailed biography tells Lillian Gilbreth’s life story—one that resonates with issues faced today by many working women. Lancaster confronts the complexities of how one of the twentieth century’s foremost career women could be pregnant, nursing, or caring for children for more than three decades. Yet we see how Gilbreth’s engineering work dovetailed with her family life in the professional and domestic partnership that she forged with her husband and in her long solo career. The innovators behind many labor-saving devices and procedures used in factories, offices, and kitchens, the Gilbreths tackled the problem of efficiency through motion study. To this Lillian added a psychological dimension, with empathy toward the worker. The couple’s expertise also yielded the "Gilbreth family system," a model that allowed the mother to be professionally active if she chose, while the parents worked together to raise responsible citizens. Lancaster has woven into her narrative many insights gleaned from interviews with the surviving Gilbreth children and from historical research into such topics as technology, family, work, and feminism. Filled with anecdotes, this definitive biography of Lillian Gilbreth will engage readers intrigued by one of America’s most famous families and by one of the nation’s most successful women.
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There is the Day of the Dead that tourists see, and there i
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There is the Day of the Dead that tourists see, and there is the Day of the Dead that is a lived ritual and a fact of life in Mexico--and it is the latter that the Spanish photojournalist Tomas Casademunt sets out to document in Death on the Altar. Casademunt's approach to this often misunderstood subject focuses on the altars that families assemble to remember and mourn the dead (rather than addressing any activity that attends them), and consequently his images are as humble and generous as the gestures they depict. Many of the shots of these domestic altars are frontal views, for Casademunt never attempts the spectacular shot, nor does he labor to insert himself into the tale. Like an ethnologist, he records a testimony without adding pictorial layers of sentiment or undue piety, so that what we get are intimate, ordinary atmospheres in which the sense of lived ritual is palpable and approachable and into which the viewer's intrusion is minimal. After seven years of explorations in villages in the states of Morelos, Michoacan, Oaxaca, Yucatan, Tlaxcala, Puebla and Guerrero, Tomas Casademunt has produced a group of photographs of great beauty and scale.
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The late Susan Moller Okin was a leading political theorist
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The late Susan Moller Okin was a leading political theorist whose scholarship integrated political philosophy and issues of gender, the family, and culture. Okin argued that liberalism, properly understood as a theory opposed to social hierarchies and supportive of individual freedom and equality, provided the tools for criticizing the substantial and systematic inequalities between men and women. Her thought was deeply informed by a feminist view that theories of justice must apply equally to women as men, and she was deeply engaged in showing how many past and present political theories failed to do this. She sought to rehabilitate political theories--particularly that of liberal egalitarianism, in such a way as to accommodate the equality of the sexes, and with an eye toward improving the condition of women and families in a world of massive gender inequalities. In her lifetime Okin was widely respected as a scholar whose engagement went well beyond the world of theory, and her premature death in 2004 was considered by many a major blow to progressive political thought and women's interests around the world. This volume stems from a conference on Okin, and contains articles by some of the top feminist and political philosophers working today. They are organized around a set of themes central to Okin's work, namely liberal theory, gender and the family, feminist and cultural differences, and global justice. Included are major figures such as Joshua Cohen, David Miller, Cass Sunstein, Alison Jaggar, and Iris Marion Young, among others. Their aim is not to celebrate Okin's work, but to constructively engage with it and further its goals.
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This brief history recounts the trial and tribulation of ou
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This brief history recounts the trial and tribulation of our widowed mother, my older brother and I, and that of other Jewish people during the Nazi Era. In 1935 we lost our civil rights and German citizenship, in 1938 12,000 Jews of Polish origin were deported to Poland, on November 8, 1938 Kristallnacht took place when the Nazis gutted over a thousand synagogues, destroyed or vandalized almost every Jewish business and home, and incarcerated more than 30,000 men aged sixteen and older in concentration camps for several months under brutal conditions. In 1939 we were required to wear a yellow Star of David inscribed with Jude (Jew) sewn on our outer garments. In January of 1942 we lost our total freedom when we were imprisoned in various ghettos and concentration camps for the remainder of the war, becoming witnesses to Hitler’s “Final Solution,” the destruction of the European Jewry. Our history will detail the brutalization and the murderous events we experienced.
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Tomás Rivera quite possibly has been the most influential v
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Tomás Rivera quite possibly has been the most influential voice in Chicano literature. The widely respected and too soon deceased Rivera, who helped launch the literary movement which is still gathering strength today, has left us a legacy of prose, poetry and essay that will make his influence felt throughout the next century. Besides his masterpiece, ... y no se lo tragó la tierra/...And the Earth Did Not Devour Him, included here is the sum total of his published works, in English and Spanish, as well as many that never made prints in his lifetime.
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William H. Pinnell first issues an "invitation to investiga
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William H. Pinnell first issues an "invitation to investigate the magic of perspective and explore its wondrous surround," then escorts the beginning as well as the advanced student through the complex process of artistically conveying scene designs via the scenographic drawing. Step by step, he illustrates the principles of perspective that apply to stage design. Starting with a brief history of perspective, he furnishes all of the information designers will need to transform a blank surface into a unique expression of theatrical space.As Pinnell makes clear, a stage setting must be fully planned far in advance of its actual construction. Each designer must have a picture of how the setting will appear when it is ready for opening night. The scenic designer must then be able to render that picture, to communicate his or her ideas through a series of initial sketches that, combined with directorial consultation, eventually evolve into an approved plan for the actual setting. Many of these plans take the form of working drawingsfloor plans, elevations, and the related schematics necessary for the shop staff to construct the design. Pinnell insists that as closely as possible, the modelthe graphic and tangible rendering of the designer’s visionmust reflect what the actual stage set will look like when the audience sees it in the performance. His concern is to show how one faithfully and accurately represents the actual, finished stage design through theatrical rendering.Pinnell achieves this goal through an introduction and six chapters. He provides the historical background in a chapter titled "The Perspective Phenomenon," which covers preclassical Greece, Greek and Roman notions of perspective, and the concepts of the Italian Renaissance. "The Perspective Grid: Learning the Basics" deals with drafting tools, drawing the perspective grid, and the basics of measuring on the perspective grid. "The Perspective Grid: Expanding the Basics" discusses transferring a simple interior setting, plotting curves, and creating levels. "The Perspective Grid: Variations" analyzes the thrust stage, the raked stage, and the two-point perspective grid. "Coloration and Form" explains varied backgrounds, color media, and rendering with gouache. Finally, "Presentation" explains protection, framing, duplication, and the portfolio.Except for the intricacies of the human anatomy, there is nothing a designer must draw scenically that is not covered in this book.
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There is the Day of the Dead that tourists see, and there i
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There is the Day of the Dead that tourists see, and there is the Day of the Dead that is a lived ritual and a fact of life in Mexico--and it is the latter that the Spanish photojournalist Tomas Casademunt sets out to document in Death on the Altar. Casademunt's approach to this often misunderstood subject focuses on the altars that families assemble to remember and mourn the dead (rather than addressing any activity that attends them), and consequently his images are as humble and generous as the gestures they depict. Many of the shots of these domestic altars are frontal views, for Casademunt never attempts the spectacular shot, nor does he labor to insert himself into the tale. Like an ethnologist, he records a testimony without adding pictorial layers of sentiment or undue piety, so that what we get are intimate, ordinary atmospheres in which the sense of lived ritual is palpable and approachable and into which the viewer's intrusion is minimal. After seven years of explorations in villages in the states of Morelos, Michoacan, Oaxaca, Yucatan, Tlaxcala, Puebla and Guerrero, Tomas Casademunt has produced a group of photographs of great beauty and scale.
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When seven hippies burned to death 39 years ago in a tragic
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When seven hippies burned to death 39 years ago in a tragic fire, a ghost story was spawned. The legend, passed down by students at the local University, centers on Claire Wales, also know as the Hippie Queen. Graduate student Jeremy Spires thinks nothing of the tale until he stops on a deserted road to help a stranded motorist, an odd man named Grady, who retells the ghost story as if it and the Hippie Queen are real. Despite Grady's warnings to stay away, Jeremy and his devoted girlfriend, Jinni Malone, plan a camping trip to the very place - Reefers Woods - where the hippies died in 1969. After a near-death experience, an ultra-vivid dream and bizarre visions of children roaming about, Jeremy wonders if there could be some extraordinary power manifested in Reefers Woods. Can Jeremy, in his role as a cynical scientist, dare to believe in the supernatural? Can he discern what is real and what is not?Do you know what it is to burn? No? Neither did Jeremy, at least not before a girl, a beautiful stranger, kissed him unexpectedly in a bar. In the days that followed, and despite his love for Jinni, Jeremy cannot turn his thoughts away from the provocative encounter. When Jeremy gives in to his forbidden desires and seeks out the mysterious Monika, he is thrust into a shadowy subculture of sex, drugs and rock-and-roll, of which he had been completely unaware. It is Monika who asks the question, and subsequently reveals what it is to burn.I can' t believe she's dead! The intrigue and suspense intensifies after a ritualistic murder at the University draws the attention of the nation. After learning that the victim is someone very close to Jeremy and after finding evidence linking him to the crime scene, the police focus on Jeremy as a suspect, forcing him to search for the real killer and to try and make sense of the many unforeseen twists and turns his life takes.THE REAL is a deeply-layered work that can be experienced on several levels. It is up to you, the reader, to decide how deeply you wish to delve.
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Free Worldwide Delivery : American Military Shoulder Arms,
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Free Worldwide Delivery : American Military Shoulder Arms, Volume 3 : Hardback : University of New Mexico Press : 9780826350008 : 0826350003 : 15 Dec 2011 : This third volume in Mollers authoritative reference work describes muzzleloading percussion shoulder arms procured by the U.S. government for issue to federal and state armed forces in the period that includes the Civil War.
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Neyrey here interprets eight key New Testament books, provi
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Neyrey here interprets eight key New Testament books, providing a fresh look at theologies in the early church and introducing readers to the diverse ways in which the New Testament writers ''render to God the things that are God's.'' He begins with two Gospels, Mark and Matthew, and moves on to the Acts of the Apostles and three of Paul's letters (Romans, 1 Corinthians, and Galatians). He then examines the formal and precise ways in which Jesus is called God in the Gospel of John and concludes with a discussion of how Hebrews uses ''eternity'' as a fundamental concept for understanding God. Using a social-science methodology, he offers a unique perspective on the biblical text.
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Rendering with MicroStation is a must-have for architects,
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Rendering with MicroStation is a must-have for architects, engineers, and CAD operators involved with 3D design. Through illustrations and hands-on exercises, this book covers every aspect of rendering in detail – including cameras, materials, lighting, environment maps, and rendering settings. Learn to use environment maps, sky cylinders, and procedural textures effectively, and to apply photorealistic atmospheric effects. Create photorealistic materials such as water, glass, trees, grass, brick, and stone. Apply different lighting techniques for rendering any interior or exterior scene, day or night, including sunset and twilight setups. Achieve photorealistic results by creating custom materials, and learn advanced rendering techniques for creating lighting solutions using ray tracing and particle tracing. Also included are inside tips for generating quality still images, network rendering, panoramas, and 3D content in PDF files.
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Inaugurating Rossmarkt3, a multi-annual public sculpture pr
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Inaugurating Rossmarkt3, a multi-annual public sculpture project for Frankfurt's Rossmarkt, Argentinian artist Tomás Saraceno (born 1973) has created a large-scale arachnid-like sculpture that blends his interests in art, architecture, physics and ecology. This volume also includes other works of Saraceno's that explore similar themes.
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The ubiquity of computer-generated imagery around us, in mo
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The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Many computer graphics researchers are exploring non-photorealistic rendering techniques as an alternative to realistic rendering. Defined by what it is not, non-photorealistic rendering brings art and science together, concentrating less on the process and more on the communication content of an image. Techniques that have long been used by artists can be applied to computer graphics to emphasize subtle attributes and to omit extraneous information. This book provides an overview of the published research on non-photorealistic rendering in order to categorize and distill the current research into a body of usable techniques. A summary of some of the algorithms as well as pseudo-code for producing some of the images is included.
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In this first paperback edition of his enormously successfu
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In this first paperback edition of his enormously successful Time, internationally acclaimed artist Andy Goldsworthy presents a wealth of work that uses time itself as a medium: on a Scottish hillside a huge rectangle of compacted snow becomes ever more visible as the surrounding snowfall melts away; clay walls dry out and crack, revealing new forms embedded within them; a sculpture of re-formed icicles catches the morning sunshine. This spectacular collection of color photographs celebrates the many ways in which Goldsworthy’s art evokes the passage of time. Presenting key works along with revealing excerpts from Goldsworthy’s working diaries, this perceptive overviewwhich includes an extensive illustrated chronology by Terry Friedmanis a necessity for anyone who loves Goldsworthy’s art.
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In Times Three, Science Fiction Grand Master Robert Silverb
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In Times Three, Science Fiction Grand Master Robert Silverberg presents a trio of ingenious variations on one of science fiction's most durable themes: time travel. These three novels, all of them prime Silverberg, approach that subject from a dizzying variety of perspectives. The result is a remarkable display of ingenuity, erudition, and sheer narrative power.In Hawksbill Station, political prisoners from the 21st century are sent on a one-way journey to the late Cambrian era a half billion years in the past. Their struggle to survive the privations of this bleak, almost lifeless world forms the centerpiece of a deeply affecting account of loss, exile, and repression.Up the Line, by contrast, is a comic/erotic romp featuring Judson Daniel Elliott III, Time Courier and tour guide to the wonders of the past. While on a routine assignment in ancient Byzantium, Jud unexpectedly encounters his true Heart's Desire, and his well-ordered life slides inexorably into chaos.In Project Pendulum, identical twins Eric and Sean Gabrielson become the primary participants in the very first experiment in time travel. From a fixed point in time, they move by equidistant, steadily increasing arcs toward both the remote past and the unimaginable future. Their alternating viewpoints constitute a dazzling portrait of the wonders and terrors of a constantly evolving universe.Filled with moments of intimacy, epic grandeur, and mind-bending temporal paradox, these novels provide entertainment and intellectual excitement on virtually every page, offering further proof, if any were needed, of Robert Silverberg's genuine and enduring importance.
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Tomás Rivera quite possibly has been the most influential v
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Tomás Rivera quite possibly has been the most influential voice in Chicano literature. The widely respected and too soon deceased Rivera, who helped launch the literary movement which is still gathering strength today, has left us a legacy of prose, poetry and essay that will make his influence felt throughout the next century. Besides his masterpiece, ... y no se lo tragó la tierra/...And the Earth Did Not Devour Him, included here is the sum total of his published works, in English and Spanish, as well as many that never made prints in his lifetime.
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Thoroughly revised, this third edition focuses on modern te
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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.: Download Figures
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Shader X5 Advanced Rendering Techniques is the newest volum
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Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools written by programming professionals from around the world. These authors have a wealth of knowledge and experience in the field, and each section is edited by an industry expert to ensure the highest quality and usefulness! The collection is broken into nine comprehensive sections. The geometry section covers improved N-Patches, how to generate dynamic wrinkles on animated meshes and much more. In the rendering section you'll discover how to generate a tangent space ordinate system in the pixel shader, how to setup an area light for games, and a variety of other techniques. Practical and useful multi-frustum shadow maps like Cascaded Shadow Maps and Queried Virtual Shadow maps are covered in the shadow section. The environmental techniques section features the beautiful volume particle approaches: Rain and Godrays under water. The global illumination section covers techniques that should work in next-gen games. The new mobile section lays out the basics of shader driven next-gen mobile development and some advanced effects tailored to the devices. Many shader-relevant engine design decisions are covered in the 3D Engine Design section. It also deals with post-processing effects, how to design shader plugins, and how to bind shader data. The Beyond Pixels and Triangles section covers a printf for the pixel shader, random number generator on the GPU, and many more.
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Nick Durand grows from childhood to adolesence in St. Ives,
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Nick Durand grows from childhood to adolesence in St. Ives, a small mining town in the hard coal region of upstate Pennsylvania during the Depression years of the 1930s. As the adult world around him struggles with economic hard times and reacts to explosive national and internatioinal crises, he witnesses outbursts of social violence in the street outside his home, hard fought political campaigns, acts of personal kindness and treachery,and games of adult passion and ambition that he only dimly understands. At the same time he experiences with a loosely knit gang of same-age friends adventures, torments, and startling joys of eary youth. In the course of the book one of Nick's mother's closest friends, the vivacioius Thelma Lark, becomes entangled in a dangerous affair with a charismatic local politician, Nick and his father try to solve a mysterious apparent murder, Nick fears that a "hex" has invaded his home, holidays and weddings are celebrated, mysteries of life and death are pondered, prayers are raised, and Nick feels budding drives of desire and romantic love while discovering moral complexity in his family and friends as America moves toward entrance into the Second World War.
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From the photographer of Death on the Altar and Mitla comes
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From the photographer of Death on the Altar and Mitla comes this record of Tomas Casademunt's journey along the Ruta Puuc on the Yucatan peninsula. Casademunt presents here 28 black-and-white photographs of the great Mayan palaces by moonlight: Oxkintok, Uxmal, Kabah, Sayil, Koom, Chichen Itza, Xkich-Moo, and Xlapak. These photographs alternate with Casademunt's travel diary.
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James C. McCurrach was born in Brooklyn, New York and was t
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James C. McCurrach was born in Brooklyn, New York and was the namesake of a self made business success story. He had a privileged upbringing that included a succession of private schools culminating in a B.A. from Brown University in Providence, R.I. He traveled a circuitous route as an adult - a journey that included tennis, a Vice Presidency at the former Bankers Trust Company in New York City as well as the principal in a New York restaurant. After many personal hurdles, he finally succeeded in his original goal of a teaching career. Additionally, his work assisting foreign students in the English language resulted in the publication of two English textbooks for English beginners in Japan and Korea. He is a former squash racquets champion with numerous top ten rankings in various age categories. He resides in San Francisco with his partner of 29 years. This Memoir is dedicated to P. Justin Jacobs for his loyalty, support and continuing encouragement. A troubled youth in search of direction finds himself groping to find his place despite numerous obstacles centering about his Father looking for a duplicate. Such are some of the problems facing James C. McCurrach Jr. as he passes through his early childhood years and the social upheavals encountered on the path to a new century. All of this is complicated by his growing uncertainty of his sexual proclivities at a time when homosexuality was ridiculed and considered a deviancy beyond the pale. At the same time, his Fathers' influence was a constant presence that would lead to a series of disasters, both socially and financially. Despite trying to throw off his Father's yoke, there remained a continuing need to please him and establish some sort of positive approval resulting in a series of tumultuous relationships and career moves. His Mom had always told the youngster that he would be a late bloomer and indeed that prediction would come to pass as in his later years the teaching profession would provide the purpose and rewards that had long eluded him.
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The rendering is the most potent means of communicating an
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The rendering is the most potent means of communicating an architectural design. It provides a complete image of a building in its planned setting. Unlike a physical or computer model, an elevation or plan, it speaks in a direct and accessible visual language that will enable any viewer to immediately picture the architect’s vision. The potency of the rendering is clearly understood by architects and clients alike. Major architectural practices now commission specialist studios to produce finished renderings of their buildings in order to effectively sell their designs to their clients, while clients also invest in renderings to convince the wider public of their vision for large-scale architectural projects. Whereas traditionally the rendering was an architectural drawing enlivened by watercolour washes, contemporary renderings are produced in a wide range of media and formats with the explicit purpose of visualising and exciting.A stunning visual survey of architectural rendering today that:Provides in-depth profiles of 14 of the top international rendering studios.Features images of landmark buildings, such as Foster’s British Museum, IM Pei’s Pyramid for the Louvre and OMA/Rem Koolhaas’ Central Library for Seattle.Includes architectural designs by high-profile practices: Asymptote, Jean Nouvel, UN Studio and Zaha Hadid Architects.Supplies key insights into the working methods of specialist rendering studios and their application of manual and digital technologies.Features informative essays by Fabrizio Avella, Professor of Drawing and Measuring and Digital Drafting at the University of Palermo, and Augusto Romano Burelli, Dean of the Department of Architecture at the University of Udine.Featured studios:Simon Jones & Associates, UK ● Lee Dunnette, USA ● Dennis Allain, USA ● Kirk Fromm, design + illustration, USA ● ArtandDesign-Studios.com, USA ● Andy Hickes Digital Architectural Illustration, USA ● LABTOP RENDERING, France Rendertaxi GbR, Germany ● studio amd, painting + motion, USA ● Federico Pitzalis, Italy ● Marco Giovanni De Angelis /Studio Vision Srl, Italy ● ArtefactoryLab, France ● Pure, Germany ● Stack! Studios Srl, Italy
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