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Parasite Eve II for PlayStation 1Price:
$267.50
Aya Brea is back to defend the world from the mitochondrial menace in Parasite Eve II. This story takes place three years after the New...
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Aya Brea is back to defend the world from the mitochondrial menace in Parasite Eve II. This story takes place three years after the New York incident of the first game, when the horrible mutations are supposedly a thing of the past. Now working for the FBI in Los Angeles, Aya is called on to join the Mitochondrian Investigation and Suppression Team (MIST) to hunt down dangerous monsters and keep the disease from spreading. To do that, she must unravel the conspiracy that seeks the destruction of all mankind. Parasite Eve II features an enhanced, real-time battle system that will allow players to use a large array of modern weaponry. These guns, built into the game with realistic fire rates, can even be upgraded with parts that you buy or find. Also on your side is Aya's Parasite Energy, which enables her to harness elemental power, such as a searing column of fire, to fight the monsters.
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50 Reviews from Epinions.com
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Parasite Eve 2 Computer Game
Author's Review
Heat-packing, spell casting babe-cop Aya Brea makes her long awaited return in Parasite Eve 2, the follow up to Square's 1998 unique action/RPG. Brea is still at war with mutated mitochondria, but PEII has changed some key aspects of its predecessor's play engine, which creates more of an action game and less of an RPG...which is not necessarily a good thing.
PEII takes place almost three years after Aya's battle with Eve nearly drowned New York City in a tidal wave of endoplasmic sludge. The action starts in Los Angeles, but quickly shifts to the bleak deserts of Nevada as the narrative becomes a mishmash of redundant action, government conspiracies, double crosses, and scientific mumbo-jumbo.
While PEII's complex story is characteristic of the series, the new "active battle" system is a departure.
The first game's turn-based strategy-oriented fights have been replaced by real time struggles, making the game feel like its feeding off Resident Evil more than building on strengths of the original title. Another disappointment is that in the sequel it's impossible to create new weapons by modifying existing ones-the very cool big bang items become available only by repeatedly playing through the game. PEII does, however, deliver the required army of monsters, including mutated wildlife and a heavily armed gang of tough goons called Golems, who pack formidable firepower and shadow your every move.
Technically, Parasite Eve II has evolved nicely. For example, razor-sharp prerendered backgrounds solidly depict the detailed surroundings; unfortunately, the game doesn't take advantage of the sunny locales as most of it's action occurs in dim corridors or bland interiors. These environments also become excruciatingly familiar as you're forced to backtrack through them over and over again. The games audio succeeds, however, with arresting music and atmospheric sound-effects that go well with the game's ambiance. The controls, though, responsive for the most part, are flawed by inaccurate targeting during combat.
PEII delivers the goods for a decent action game, yet lacks some important aspect that made its predecessor unique amd whose absence makes the sequel feel less like an RPG. Parasite Eve won't be heartbroken by PEII, only disappointed.
Evolution or Evil-lution
| Author's Rating: |
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Pros: Great graphics, and sound.
Cons: Controls have inaccurate targeting.
Heat-packing, spell casting babe-cop Aya Brea makes her long awaited return in Parasite Eve 2, the follow up to Square's 1998 unique action/RPG. Brea is still at war with mutated mitochondria, but PEII has changed some key aspects of its predecessor's play engine, which creates more of an action game and less of an RPG...which is not necessarily a good thing.
PEII takes place almost three years after Aya's battle with Eve nearly drowned New York City in a tidal wave of endoplasmic sludge. The action starts in Los Angeles, but quickly shifts to the bleak deserts of Nevada as the narrative becomes a mishmash of redundant action, government conspiracies, double crosses, and scientific mumbo-jumbo.
While PEII's complex story is characteristic of the series, the new "active battle" system is a departure.
The first game's turn-based strategy-oriented fights have been replaced by real time struggles, making the game feel like its feeding off Resident Evil more than building on strengths of the original title. Another disappointment is that in the sequel it's impossible to create new weapons by modifying existing ones-the very cool big bang items become available only by repeatedly playing through the game. PEII does, however, deliver the required army of monsters, including mutated wildlife and a heavily armed gang of tough goons called Golems, who pack formidable firepower and shadow your every move.
Technically, Parasite Eve II has evolved nicely. For example, razor-sharp prerendered backgrounds solidly depict the detailed surroundings; unfortunately, the game doesn't take advantage of the sunny locales as most of it's action occurs in dim corridors or bland interiors. These environments also become excruciatingly familiar as you're forced to backtrack through them over and over again. The games audio succeeds, however, with arresting music and atmospheric sound-effects that go well with the game's ambiance. The controls, though, responsive for the most part, are flawed by inaccurate targeting during combat.
PEII delivers the goods for a decent action game, yet lacks some important aspect that made its predecessor unique amd whose absence makes the sequel feel less like an RPG. Parasite Eve won't be heartbroken by PEII, only disappointed.
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