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Do you like to learn by doing? Do manuals leave you bored a
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Do you like to learn by doing? Do manuals leave you bored and craving real-world examples? Do you want to concrete training that goes beyond theory and reference materials? If so, this book is for you. These hands-on exercises teach you to start creating Flash animations and interactive files with little effort. You ll learn to create vector animations using a wide variety of drawing tools and Timeline effects, and add interactivity and dynamic content to your projects by using ActionScript 2, Components, and the Behaviors panel. You ll also learn how to import bitmaps, sounds, and video to make your Flash projects more engaging, and find extensive coverage of the new Flash 8 features: the improved text tool, new text rendering engine, new graphic filters, and more. Complete with insider tips, illustrated with detailed graphics, and accompanied by a CD loaded with classroom-proven exercises.
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Do you like to learn by doing? Do manuals leave you bored a
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Do you like to learn by doing? Do manuals leave you bored and craving real-world examples? Do you want to concrete training that goes beyond theory and reference materials? If so, this book is for you. These hands-on exercises teach you to start creating Flash animations and interactive files with little effort. You ll learn to create vector animations using a wide variety of drawing tools and Timeline effects, and add interactivity and dynamic content to your projects by using ActionScript 2, Components, and the Behaviors panel. You ll also learn how to import bitmaps, sounds, and video to make your Flash projects more engaging, and find extensive coverage of the new Flash 8 features: the improved text tool, new text rendering engine, new graphic filters, and more. Complete with insider tips, illustrated with detailed graphics, and accompanied by a CD loaded with classroom-proven exercises.
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Release Date: December 01, 2001
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Do you like to learn by doing? Do manuals leave you bored a
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Do you like to learn by doing? Do manuals leave you bored and craving real-world examples? Do you want to concrete training that goes beyond theory and reference materials? If so, this book is for you. These hands-on exercises teach you to start creating Flash animations and interactive files with little effort. You ll learn to create vector animations using a wide variety of drawing tools and Timeline effects, and add interactivity and dynamic content to your projects by using ActionScript 2, Components, and the Behaviors panel. You ll also learn how to import bitmaps, sounds, and video to make your Flash projects more engaging, and find extensive coverage of the new Flash 8 features: the improved text tool, new text rendering engine, new graphic filters, and more. Complete with insider tips, illustrated with detailed graphics, and accompanied by a CD loaded with classroom-proven exercises.
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Do you like to learn by doing? Do manuals leave you bored a
... Read more
Do you like to learn by doing? Do manuals leave you bored and craving real-world examples? Do you want to concrete training that goes beyond theory and reference materials? If so, this book is for you. These hands-on exercises teach you to start creating Flash animations and interactive files with little effort. You ll learn to create vector animations using a wide variety of drawing tools and Timeline effects, and add interactivity and dynamic content to your projects by using ActionScript 2, Components, and the Behaviors panel. You ll also learn how to import bitmaps, sounds, and video to make your Flash projects more engaging, and find extensive coverage of the new Flash 8 features: the improved text tool, new text rendering engine, new graphic filters, and more. Complete with insider tips, illustrated with detailed graphics, and accompanied by a CD loaded with classroom-proven exercises.
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Powerful development and design tools require thorough and
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Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress. Learning ActionScript 2.0 for Macromedia Flash 8 shows you how to write proper ActionScript syntax to create useful and interactive Flash applications. This book includes examples of object-oriented programming, and teaches you how to write custom classes for your Flash applications. Learning ActionScript 2.0 for Macromedia Flash 8 also includes numerous hands-on examples on how to apply expressive and interactive features to your files using ActionScript code, such as file upload, filter effects, scripted animation, and anti-alias text using the FlashType font rendering engine. In Learning Actionscript 2.0 for Macromedia Flash 8, learn how to: •   Write proper ActionScript syntax using the fundamentals of the ActionScript language. •   Use object-oriented programming techniques to build Flash applications. •   Use ActionScript classes to add interactivity and expressive features to your Flash applications. •   Use best practices and coding conventions to optimize, structure, and write consistent ActionScript.
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You¿ve seen its potential¿its new extensible architecture,
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You¿ve seen its potential¿its new extensible architecture, its faster run-time performance, its redesigned interface. Now it¿s time to tap it! When you¿re ready to sit down with a trusted instructor and learn the ins and outs of Macromedia¿s extensive upgrade to its popular interactive tool Flash MX 2004, this is the place to turn. Using lessons based on real-life projects, this friendly guide takes you by the hand and leads you through the world of Flash MX 2004, covering its new interface, its drawing and color tools, animation basics, symbols and instances, motion, bitmaps, buttons, movie clips, ActionScript, sound, components and forms, video, and more. You can follow the book¿s clear, step-by-step exercises at your own pace and view the techniques in action on the accompanying CD¿s QuickTime tutorials. (The CD also includes project and sample files.) In next to no time, you¿ll be integrating video, text, audio, and graphics into immersive, rich experiences with Flash MX 2004.
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This guide allows you to learn specific Flash skills step-b
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This guide allows you to learn specific Flash skills step-by-step at your own pace. Choose from among several tutorials to develop the skills that are most appropriate to the Flash projects you are working on at any given time. Each lesson leads you through the workflow for implementing a specific real-world feature or effect in your Flash applications. In Macromedia Flash 8: A Tutorial Guide, learn how to: •   Navigate the Flash workspace and use common document types •   Use the Flash drawing tools and create engaging graphic effects •   Use ActionScript to add interactivity and custom functionality to your documents •   Connect your Flash projects to external data sources to create data-driven applications Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia’s own development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We’ve designed it so that it’s easy to annotate as you progress.
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Creating graphics for Flash games can be fun and rewarding,
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Creating graphics for Flash games can be fun and rewarding, especially when you can channel your imagination into your art and provide potential players with a fun entertainment experience. Written for anyone creating games with Flash, Macromedia Flash(TM) Professional 8 Game Graphics teaches the essentials of Flash game art. You'll learn all about what Flash graphics are, how to create your own, and how to import them into working game source files. The book covers vector and raster graphics and explains how both can be used to improve the performance of your game. Helpful tips and techniques are included throughout to help you become more efficient at creating user interfaces, game character sprites, and special effects. And several real-world game examples are used to teach about the development process for creating game graphics and preparing them correctly for a smooth transition to programming. You don't have to be an artist to use this book, because the graphic techniques taught don't require a painter's hand. So if you want to create awesome graphics for your Flash games, this is the place to get started.
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You¿ve seen its potential¿its new extensible architecture,
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You¿ve seen its potential¿its new extensible architecture, its faster run-time performance, its redesigned interface. Now it¿s time to tap it! When you¿re ready to sit down with a trusted instructor and learn the ins and outs of Macromedia¿s extensive upgrade to its popular interactive tool Flash MX 2004, this is the place to turn. Using lessons based on real-life projects, this friendly guide takes you by the hand and leads you through the world of Flash MX 2004, covering its new interface, its drawing and color tools, animation basics, symbols and instances, motion, bitmaps, buttons, movie clips, ActionScript, sound, components and forms, video, and more. You can follow the book¿s clear, step-by-step exercises at your own pace and view the techniques in action on the accompanying CD¿s QuickTime tutorials. (The CD also includes project and sample files.) In next to no time, you¿ll be integrating video, text, audio, and graphics into immersive, rich experiences with Flash MX 2004.
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You¿ve seen its potential¿its new extensible architecture,
... Read more
You¿ve seen its potential¿its new extensible architecture, its faster run-time performance, its redesigned interface. Now it¿s time to tap it! When you¿re ready to sit down with a trusted instructor and learn the ins and outs of Macromedia¿s extensive upgrade to its popular interactive tool Flash MX 2004, this is the place to turn. Using lessons based on real-life projects, this friendly guide takes you by the hand and leads you through the world of Flash MX 2004, covering its new interface, its drawing and color tools, animation basics, symbols and instances, motion, bitmaps, buttons, movie clips, ActionScript, sound, components and forms, video, and more. You can follow the book¿s clear, step-by-step exercises at your own pace and view the techniques in action on the accompanying CD¿s QuickTime tutorials. (The CD also includes project and sample files.) In next to no time, you¿ll be integrating video, text, audio, and graphics into immersive, rich experiences with Flash MX 2004.
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Are you already up to speed on the fundamentals of Flash? D
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Are you already up to speed on the fundamentals of Flash? Do you know how create simple animations and write elementary ActionScript? If so, you’re ready to move beyond the basics. Macromedia Flash 8 Beyond the Basics is all about stepping to that next level. This book expands your skill set and shows you how to integrate those skills with advanced ActionScript. Through a series of carefully developed, step-by-step exercises and demo movies, you’ll learn how to build a professional, interactive Web site—using source files and designs supplied on the book’s CD-ROM. Along the way, you’ll learn about the new Flash 8 features: the improved text tool, new text rendering engine, new graphic filters, and more. 50+ Step-by-Step Tutorials: •   Format dynamically loaded text using HTML, CSS, and nested images •   Create an ActionScript-driven menu •   Build a preloader with MovieClipLoader class •   Add a progressively downloading, multi-track MP3 player •   Create a video player that allows users to control playback •   Build a slideshow that loads images and text dynamically •   Utilize components to create a feedback form •   Create a Flash plug-in detector
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Bring Web pages to life with eye-catching animation, intera
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Bring Web pages to life with eye-catching animation, interactive graphics, deluxe menu systems, and many other cool and creative features! Project Flash MX features 20 hands-on projects designed to lead readers, step-by-step, to a thorough understanding of the "whys" and "hows" of today's most popular tool for creating innovative web graphics. Ideal for readers who learn by doing, every project in this fast-paced and richly illustrated how-to book is broken down into a set of specific procedures. For additional simplification, each procedure is further divided into a series of short, straightforward steps that are accompanied by clear, concise, and easy-to-follow instructions. Tips appear at strategic points to reinforce key concepts and help readers avoid common pitfalls. A "Deeper Understanding" feature allows readers to explore in greater depth some of the most frequently used and leading-edge functions of Flash. All of the projects are presented in a logical sequence so that readers can build on the skills learned in previous projects. Best of all, each project produces its own tangible and rewarding result, propelling beginning through intermediate users to new levels of skill with Macromedia's Flash MX.
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Written by two of the industry’s top Flash experts, this ne
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Written by two of the industry’s top Flash experts, this new edition of the best-selling classic has been revised and enhanced to cover the very latest release of Macromedia Flash. User-friendly, yet in-depth this is the book that serves as an indispensable reference for anyone -- from the web novice to the accomplished web worker -- and functions as the perfect, real-world guide to the workings and capabilities of this powerful program. The accompanying CD-ROM includes trial software, custom components and finished examples. Totally enhanced and revised edition of the all-time Flash classic reference! Everything you need to know to learn and master the Macromedia Flash 8 -- the most comprehensive Flash reference available Includes a CD-ROM packed with files from the book and valuable tryouts. Co-author Robert Reinhardt is one of the two or three top stars in the Flash developer community, speaking regularly at FlashForward, the Macromedia User's Conference, WebTEK, Macromedia's traveling user seminars, and major universities. No other title matches this one in both comprehensiveness and author reputation. Includes expert tutorials from the world's leading Flash gurus Includes tips for integrating Flash with other programs Includes unpublished tricks, techniques and time-savers"When I'm planning the FlashBelt conference, Reinhardt is the first one I call. His knowledge reaches to the farthest corners of the software."-Dave Schroeder, Director, FlashBelt conferences; Owner, PilotVibe Music and Sound Design"Its range and depth make the Flash Bible a must-have for designers, developers and producers of Flash content." -- Matthew Carroll, designer, Wieden + Kennedy
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Creating graphics for Flash games can be fun and rewarding,
... Read more
Creating graphics for Flash games can be fun and rewarding, especially when you can channel your imagination into your art and provide potential players with a fun entertainment experience. Written for anyone creating games with Flash, Macromedia Flash(TM) Professional 8 Game Graphics teaches the essentials of Flash game art. You'll learn all about what Flash graphics are, how to create your own, and how to import them into working game source files. The book covers vector and raster graphics and explains how both can be used to improve the performance of your game. Helpful tips and techniques are included throughout to help you become more efficient at creating user interfaces, game character sprites, and special effects. And several real-world game examples are used to teach about the development process for creating game graphics and preparing them correctly for a smooth transition to programming. You don't have to be an artist to use this book, because the graphic techniques taught don't require a painter's hand. So if you want to create awesome graphics for your Flash games, this is the place to get started.
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This title offers step-by-step instructions and in-depth e
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This title offers step-by-step instructions and in-depth explanations of the features of Macromedia Flash 8. Students will easily master the software as they work through end-of-chapter learning projects and step-by-step tutorials. The full-color interior and user-friendly design create the ideal book for learning the latest features of this popular application.
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If you've never used Flash before and you're looking for a
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If you've never used Flash before and you're looking for a book that will give you a rock- solid grounding in Flash MX 2004, then this is the title for you. This book uses a series of structured exercises to give you the broad, solid foundation knowledge you need to start your exploration of Flash from scratch. Foundation Flash MX 2004 uses a proven sequential, detailed, and accessible tutorial style to ensure that you'll retain your learning and be able to draw on it throughout your Flash career. Macromedia Flash MX 2004 is an exciting product, providing rich creative opportunities for Flash designers and developers at all levels of ability and experience. No single book can hope to provide adequate coverage of all aspects of Flash MX 2004, which is why this book focuses relentlessly on the core skills that you need to get you started: understanding the interface, familiarizing yourself with the creative tools and their capabilities, grasping the relationships between the different components that make up a Flash movie, and getting insight into how to put all the pieces together and hook them up with ActionScript. All these aspects (and much more) are covered in detailed tutorials and exercises, reinforced with a case study that runs throughout the book to apply everything in a real-world context. Covers both Flash MX 2004 and Flash MX Professional 2004!
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Offering breakthrough video capabilities and powerful run-t
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Offering breakthrough video capabilities and powerful run-time effects, Macromedia Flash Professional 8 is poised to upend the Web video market, posing a serious challenge to Microsoft, RealNetworks, and Apple’s efforts in the process. Here to make sure you’re ready for it–and can start taking advantage of its creative tools, authoring power, flexibility, and rich video capabilities immediately–is the official Macromedia training for the program. Through 20-plus hours of project-based instruction, you’ll learn how to program for the enhanced Flash Player; use ActionScript to create dynamic interactivity; take advantage of new Flash 8 features like the improved script editor (which includes a visual interface), revamped library interface, and new Undo feature; and more. Simple step-by-step instructions peppered with plenty of visual aids and a CD that includes lesson files and a trial version of Flash Professional 8 leave you with a solid understanding of Flash development and the techniques required to tap your creative potential by producing dynamic, interactive content.
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ISBN13: 9781930727588. ISBN10: 1930727585. by Shane Rebensc
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ISBN13: 9781930727588. ISBN10: 1930727585. by Shane Rebenschied. Published by Lynda.com. Edition: 03
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You want to make an animated film. You've got the idea. You
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You want to make an animated film. You've got the idea. You've got Macromedia Flash. But where do you start? What's the best way to script your cartoon, how do you start animating with Flash, what do you really need to know in order to get your ideas out there to make you famous? Who better to ask than two seasoned professionals, who've not only worked for Disney, but also run the hugely successful cult website, funnyazhell.com. Kevin Peaty and Glenn Kirkpatrick draw on their rich studio experience and their knowledge of Flash to show you the best way to create great Flash cartoons that look as good as traditional animated films. This book follows the professional process, taking a creative idea from storyboard stage, through layout to publishing, via a detailed look at animation techniques, that will give you the kind of insight normally only gained from years spent in the industry. In depth and detailed, the book follows the production of a cartoon from inception to final output—looking at all the decisions and skills that have contributed to its appeal. The book covers Flash versions 4 and 5 as well as MX. Whether you're completely new to Flash, or are making your first steps into the world of Flash cartooning, this book will let you work alongside the professionals to make your own animated masterpiece. With this book on your desktop, all you need is an idea! Watch and listen to 'The Boy Who Cried Wolf' as created throughout the book by Glenn and Kevin. And then think how you'd have done it in your own style... All you need is Flash Cartoon Animation! If you need even further inspiration, check out the funnyazhell.com website, where there a many fantastic movies by Kevin, Glenn and others.
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Ideal for introductory and advanced level courses in comput
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Ideal for introductory and advanced level courses in computer graphics, desktop publishing and/or web design software applications. THE FIRST TRUE ACADEMIC SERIES FOR GRAPHICS! The Essentials for Design series offers a learning-by-doing approach that encourages students to grasp application related concepts as they expand their skills through hands-on tutorials. The titles offer a clean, easy-to-follow, full color layout with two different levels available. Instructor Resource CD-ROMs include assessments, PowerPoint presentation materials, and additional projects.
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Taking it from the top, learn all the Flash skills you'll n
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Taking it from the top, learn all the Flash skills you'll need to create fun, interesting, and compelling Web site copy. Critically acclaimed author Brian Underdahl adeptly guides you through working with sound, motion, text and animation.
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You want to make an animated film. You've got the idea. You
... Read more
You want to make an animated film. You've got the idea. You've got Macromedia Flash. But where do you start? What's the best way to script your cartoon, how do you start animating with Flash, what do you really need to know in order to get your ideas out there to make you famous? Who better to ask than two seasoned professionals, who've not only worked for Disney, but also run the hugely successful cult website, funnyazhell.com. Kevin Peaty and Glenn Kirkpatrick draw on their rich studio experience and their knowledge of Flash to show you the best way to create great Flash cartoons that look as good as traditional animated films. This book follows the professional process, taking a creative idea from storyboard stage, through layout to publishing, via a detailed look at animation techniques, that will give you the kind of insight normally only gained from years spent in the industry. In depth and detailed, the book follows the production of a cartoon from inception to final output—looking at all the decisions and skills that have contributed to its appeal. The book covers Flash versions 4 and 5 as well as MX. Whether you're completely new to Flash, or are making your first steps into the world of Flash cartooning, this book will let you work alongside the professionals to make your own animated masterpiece. With this book on your desktop, all you need is an idea! Watch and listen to 'The Boy Who Cried Wolf' as created throughout the book by Glenn and Kevin. And then think how you'd have done it in your own style... All you need is Flash Cartoon Animation! If you need even further inspiration, check out the funnyazhell.com website, where there a many fantastic movies by Kevin, Glenn and others.
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Flash guru Sham Bhangal brings us the third edition of ever
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Flash guru Sham Bhangal brings us the third edition of everybody's favorite beginner-level Flash scripting book: Foundation ActionScript. With the release of Flash MX 2004, scripting in Flash has moved from being a desirable asset to an essential skill in the world of web design and development. ActionScript is, quite simply, the key to real power in Flash. Flash is now both a design tool and a development tool, and ActionScript can easily scare designers. This book is for anyone who has ever looked in awe at a cutting-edge Flash site, then taken a look at some code, and run in the other direction. Learning ActionScript with friends of ED will not turn you into a boring programmer, it will turn you into someone who finally has the power to achieve what they want with their web design, and can liberate their creative urges. This book will take you from knowing nothing about ActionScript to a firm knowledge that will allow you to exercise a previously unimaginable amount of power over your Flash movies. It does this with fully-worked examples throughout, and a case study that will leave you with a cutting-edge Flash site by the end of the book. The book is practically oriented, and assumes no previous knowledge of coding, making sure that the you can actually use ActionScript to build a working website via real and detailed examples and case studies.
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Release Date: June 17, 2004
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Macromedia Flash is fast becoming the Web's most widely use
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Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration. Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up. Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works. If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.
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Release Date: March 27, 2006
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Macromedia Flash is fast becoming the Web's most widely use
... Read more
Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration. Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up. Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works. If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.
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