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Do you like to learn by doing? Do manuals leave you bored a
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Do you like to learn by doing? Do manuals leave you bored and craving real-world examples? Do you want to concrete training that goes beyond theory and reference materials? If so, this book is for you. These hands-on exercises teach you to start creating Flash animations and interactive files with little effort. You ll learn to create vector animations using a wide variety of drawing tools and Timeline effects, and add interactivity and dynamic content to your projects by using ActionScript 2, Components, and the Behaviors panel. You ll also learn how to import bitmaps, sounds, and video to make your Flash projects more engaging, and find extensive coverage of the new Flash 8 features: the improved text tool, new text rendering engine, new graphic filters, and more. Complete with insider tips, illustrated with detailed graphics, and accompanied by a CD loaded with classroom-proven exercises.
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Do you like to learn by doing? Do manuals leave you bored a
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Do you like to learn by doing? Do manuals leave you bored and craving real-world examples? Do you want to concrete training that goes beyond theory and reference materials? If so, this book is for you. These hands-on exercises teach you to start creating Flash animations and interactive files with little effort. You ll learn to create vector animations using a wide variety of drawing tools and Timeline effects, and add interactivity and dynamic content to your projects by using ActionScript 2, Components, and the Behaviors panel. You ll also learn how to import bitmaps, sounds, and video to make your Flash projects more engaging, and find extensive coverage of the new Flash 8 features: the improved text tool, new text rendering engine, new graphic filters, and more. Complete with insider tips, illustrated with detailed graphics, and accompanied by a CD loaded with classroom-proven exercises.
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Are you already up to speed on the fundamentals of Flash? D
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Are you already up to speed on the fundamentals of Flash? Do you know how create simple animations and write elementary ActionScript? If so, you’re ready to move beyond the basics. Macromedia Flash 8 Beyond the Basics is all about stepping to that next level. This book expands your skill set and shows you how to integrate those skills with advanced ActionScript. Through a series of carefully developed, step-by-step exercises and demo movies, you’ll learn how to build a professional, interactive Web site—using source files and designs supplied on the book’s CD-ROM. Along the way, you’ll learn about the new Flash 8 features: the improved text tool, new text rendering engine, new graphic filters, and more. 50+ Step-by-Step Tutorials: •   Format dynamically loaded text using HTML, CSS, and nested images •   Create an ActionScript-driven menu •   Build a preloader with MovieClipLoader class •   Add a progressively downloading, multi-track MP3 player •   Create a video player that allows users to control playback •   Build a slideshow that loads images and text dynamically •   Utilize components to create a feedback form •   Create a Flash plug-in detector
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You¿ve seen its potential¿its new extensible architecture,
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You¿ve seen its potential¿its new extensible architecture, its faster run-time performance, its redesigned interface. Now it¿s time to tap it! When you¿re ready to sit down with a trusted instructor and learn the ins and outs of Macromedia¿s extensive upgrade to its popular interactive tool Flash MX 2004, this is the place to turn. Using lessons based on real-life projects, this friendly guide takes you by the hand and leads you through the world of Flash MX 2004, covering its new interface, its drawing and color tools, animation basics, symbols and instances, motion, bitmaps, buttons, movie clips, ActionScript, sound, components and forms, video, and more. You can follow the book¿s clear, step-by-step exercises at your own pace and view the techniques in action on the accompanying CD¿s QuickTime tutorials. (The CD also includes project and sample files.) In next to no time, you¿ll be integrating video, text, audio, and graphics into immersive, rich experiences with Flash MX 2004.
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Creating graphics for Flash games can be fun and rewarding,
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Creating graphics for Flash games can be fun and rewarding, especially when you can channel your imagination into your art and provide potential players with a fun entertainment experience. Written for anyone creating games with Flash, Macromedia Flash(TM) Professional 8 Game Graphics teaches the essentials of Flash game art. You'll learn all about what Flash graphics are, how to create your own, and how to import them into working game source files. The book covers vector and raster graphics and explains how both can be used to improve the performance of your game. Helpful tips and techniques are included throughout to help you become more efficient at creating user interfaces, game character sprites, and special effects. And several real-world game examples are used to teach about the development process for creating game graphics and preparing them correctly for a smooth transition to programming. You don't have to be an artist to use this book, because the graphic techniques taught don't require a painter's hand. So if you want to create awesome graphics for your Flash games, this is the place to get started.
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Release Date: June 15, 2006
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You want to make an animated film. You've got the idea. You
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You want to make an animated film. You've got the idea. You've got Macromedia Flash. But where do you start? What's the best way to script your cartoon, how do you start animating with Flash, what do you really need to know in order to get your ideas out there to make you famous? Who better to ask than two seasoned professionals, who've not only worked for Disney, but also run the hugely successful cult website, funnyazhell.com. Kevin Peaty and Glenn Kirkpatrick draw on their rich studio experience and their knowledge of Flash to show you the best way to create great Flash cartoons that look as good as traditional animated films. This book follows the professional process, taking a creative idea from storyboard stage, through layout to publishing, via a detailed look at animation techniques, that will give you the kind of insight normally only gained from years spent in the industry. In depth and detailed, the book follows the production of a cartoon from inception to final output—looking at all the decisions and skills that have contributed to its appeal. The book covers Flash versions 4 and 5 as well as MX. Whether you're completely new to Flash, or are making your first steps into the world of Flash cartooning, this book will let you work alongside the professionals to make your own animated masterpiece. With this book on your desktop, all you need is an idea! Watch and listen to 'The Boy Who Cried Wolf' as created throughout the book by Glenn and Kevin. And then think how you'd have done it in your own style... All you need is Flash Cartoon Animation! If you need even further inspiration, check out the funnyazhell.com website, where there a many fantastic movies by Kevin, Glenn and others.
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ISBN13: 9781930727588. ISBN10: 1930727585. by Shane Rebensc
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ISBN13: 9781930727588. ISBN10: 1930727585. by Shane Rebenschied. Published by Lynda.com. Edition: 03
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Macromedia Flash is fast becoming the Web's most widely use
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Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration. Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up. Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works. If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.
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This new title offers step-by-step instructions and in-dept
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This new title offers step-by-step instructions and in-depth explanations of the features of Macromedia Studio 8. Students will easily master the software as they work through end-of-chapter learning projects and step-by-step tutorials. The full-color interior and user-friendly design create the ideal book for learning the latest features of these popular applications.
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Release Date: March 01, 2002
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Release Date: April 08, 2009
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Wouldn’t it be great if you could have one of the world’s m
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Wouldn’t it be great if you could have one of the world’s most accomplished and sought after Flash teachers sitting next to you at your computer as you navigate the infinite possibilities of Macromedia Flash 8? How to Wow with Flash is the next best thing. Flash powerhouse—Colin Smith—renowned author, Web designer, and trainer, has developed an effective way to help you reach your full creative potential. Just like great cookbooks—the ones with short, clear-cut instructions and mouth-watering photos of the delectable concoctions—this book identifies challenges, provides simple recipes for overcoming them, and plugs in inspirational full-color photos of the glorious results. Colin guides you step-by-step through real-world projects, with an emphasis on uncompromising quality, last-minute flexibility, and go-home-at-night speed! You’ll learn tips and techniques on everything from common workflow problems and exciting Web animation techniques to custom projects and movies using Flash 8. This is a fast paced book that exposes the secrets to making things move in new ways, add interactivity, sound and video to make audiences go wow! This book begins with the essentials of workflow and Flash foundations (including Frames, Keyframes, creating shapes, blend modes) and then moves on to motion and effects, sound and video, and widgets and interactivity. Next comes the fun with creative projects such creating sweeping motion using custom easing, generating interactive navigation, creating slide shows, using masks, producing stunning effects with Flash 8’s new filters, adding looping music, and more. The How to Wow! companion CD makes it a snap and is packed with everything you need to work through the projects in the book and start creating your own Web sites and animations that wow!
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Release Date: March 27, 2006
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Wouldn’t it be great if you could have one of the world’s m
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Wouldn’t it be great if you could have one of the world’s most accomplished and sought after Flash teachers sitting next to you at your computer as you navigate the infinite possibilities of Macromedia Flash 8? How to Wow with Flash is the next best thing. Flash powerhouse—Colin Smith—renowned author, Web designer, and trainer, has developed an effective way to help you reach your full creative potential. Just like great cookbooks—the ones with short, clear-cut instructions and mouth-watering photos of the delectable concoctions—this book identifies challenges, provides simple recipes for overcoming them, and plugs in inspirational full-color photos of the glorious results. Colin guides you step-by-step through real-world projects, with an emphasis on uncompromising quality, last-minute flexibility, and go-home-at-night speed! You’ll learn tips and techniques on everything from common workflow problems and exciting Web animation techniques to custom projects and movies using Flash 8. This is a fast paced book that exposes the secrets to making things move in new ways, add interactivity, sound and video to make audiences go wow! This book begins with the essentials of workflow and Flash foundations (including Frames, Keyframes, creating shapes, blend modes) and then moves on to motion and effects, sound and video, and widgets and interactivity. Next comes the fun with creative projects such creating sweeping motion using custom easing, generating interactive navigation, creating slide shows, using masks, producing stunning effects with Flash 8’s new filters, adding looping music, and more. The How to Wow! companion CD makes it a snap and is packed with everything you need to work through the projects in the book and start creating your own Web sites and animations that wow!
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Flash CS3 is the premier tool for creating web animations a
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Flash CS3 is the premier tool for creating web animations and interactive web sites, can be intimidating to learn. This entertaining reference tutorial provides a reader-friendly animation primer and a guided tour of all the program's tools and capabilities. Beginners will learn to use the software in no time, and experienced users will quickly take their skills to the next level. The book gives Flash users of all levels hands-on instructions to help them master:Special effects Morphing Adding audio and video Introducing interactivity And much more With Flash CS3: The Missing Manual you'll be able to turn an idea into a Flash animation, tutorial, or movie. This book will help you create online tutorials, training materials and full-blown presentations. It also teaches design principles throughout and helps you avoid elements that can distract or annoy an audience. This is the first new release of Flash since Adobe bought Macromedia, which means that it's the first version that will integrate easily with other Adobe products. It's a whole new ballgame when it comes to Flash, and Flash CS3: The Missing Manual offers you complete and objective coverage. It's the perfect companion to this powerful software.
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Updated to cover Flash MX, the newest version of Macromedia
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Updated to cover Flash MX, the newest version of Macromedia Flash, ActionScript for Flash MX: The Definitive Guide, Second Edition is the one book no serious Flash developer should be without.ActionScript is Macromedia's programming language for Flash MX, the popular authoring tool for creating rich internet applications and animations for the Web. With Macromedia's new focus on application development, ActionScript now includes a direct drawing API, loading of external MP3 and JPG files, improved sound control, an extensive set of text formatting tools, complete support for component development using movie clip subclasses, local data storage, accessibility features, and much more. And ActionScript for Flash MX: The Definitive Guide is the most complete, up-to-date reference available for the latest version of this language.Author Colin Moock, one of the most universally respected developers in the Flash community, has added hundreds of new code examples to show new Flash MX techniques in the real world: how to draw circles, save data to disk, convert arrays to onscreen tables, create reusable components, and preload variables, XML, and sounds. The book's language reference alone has nearly doubled from the first edition, with more than 250 new classes, objects, methods, and properties. You'll find exhaustive coverage of dozens of undocumented, under-documented, and mis-documented features.Along with the new material, Colin Moock has meticulously revised the entire text to conform to Flash MX best-coding practices. In particular, objected-oriented programming and the new event model get special attention in light of changes to Flash MX ActionScript. From sending data between two movies to creating getter/setter properties, the new edition of this book demystifies the often-confusing new features of Flash MX, giving developers easy access to its powerful new capabilities.ActionScript for Flash MX: The Definitive Guide is structured so non-programmers can learn how to use ActionScript and programmers can take their skills to new heights. If you are in the market to really learn about the hows and whys of ActionScript, then this is the book for you.
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An improved script editor (with a visual interface), a reva
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An improved script editor (with a visual interface), a revamped library interface, a new Undo feature, powerful run-time effects, breakthrough motion-graphics capabilities—these are just a few of the reasons Web designers are raving about the newest version of their favorite Web tool, Macromedia Flash 8. Whether you’re a beginning user looking for a good introduction to the topic or a veteran user seeking a convenient update reference, you’ll find what you need in this task-based guide. Using simple step-by-step instructions, straightforward language, loads of screen shots, and a plethora of readily accessible examples, author Katherine Ulrich shows you how to create engaging interactive content for the Web with Flash Basic 8 and Flash Professional 8. From basic vector graphics to animation with motion tweening and beyond, this inexpensive, easy-to-use guide promises to get you up to speed fast on the most important application in your design toolbox—Macromedia Flash 8.
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An improved script editor (with a visual interface), a reva
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An improved script editor (with a visual interface), a revamped library interface, a new Undo feature, powerful run-time effects, breakthrough motion-graphics capabilities—these are just a few of the reasons Web designers are raving about the newest version of their favorite Web tool, Macromedia Flash 8. Whether you’re a beginning user looking for a good introduction to the topic or a veteran user seeking a convenient update reference, you’ll find what you need in this task-based guide. Using simple step-by-step instructions, straightforward language, loads of screen shots, and a plethora of readily accessible examples, author Katherine Ulrich shows you how to create engaging interactive content for the Web with Flash Basic 8 and Flash Professional 8. From basic vector graphics to animation with motion tweening and beyond, this inexpensive, easy-to-use guide promises to get you up to speed fast on the most important application in your design toolbox—Macromedia Flash 8.
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Well before Ajax and Microsoft's Windows Presentation Found
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Well before Ajax and Microsoft's Windows Presentation Foundation hit the scene, Macromedia offered the first method for building web pages with the responsiveness and functionality of desktop programs with its Flash-based "Rich Internet Applications". Now, new owner Adobe is taking Flash and its powerful capabilities beyond the Web and making it a full-fledged development environment.Rather than focus on theory, the ActionScript 3.0 Cookbook concentrates on the practical application of ActionScript, with more than 300 solutions you can use to solve a wide range of common coding dilemmas. You'll find recipes that show you how to: Detect the user's Flash Player version or their operating system Build custom classes Format dates and currency types Work with strings Build user interface components Work with audio and video Make remote procedure calls using Flash Remoting and web services Load, send, and search XML data And much, much more ... Each code recipe presents the Problem, Solution, and Discussion of how you can use it in other ways or personalize it for your own needs, and why it works. You can quickly locate the recipe that most closely matches your situation and get the solution without reading the whole book to understand the underlying code. Solutions progress from short recipes for small problems to more complex scripts for thornier riddles, and the discussions offer a deeper analysis for resolving similar issues in the future, along with possible design choices and ramifications. You'll even learn how to link modular ActionScript pieces together to create rock-solid solutions for Flex 2 and Flash applications. When you're not sure how ActionScript 3.0 works or how to approach a specific programming dilemma, you can simply pick up the book, flip to the relevant recipe(s), and quickly find the solution you're looking for.Adobe Developer Library is a co-publishing partnership between O'Reilly Media and Adobe Systems, Inc. and is designed to produce the number one information resources for developers who use Adobe technologies. Created in 2006, the Adobe Developer Library is the official source for comprehensive learning solutions to help developers create expressive and interactive web applications that can reach virtually anyone on any platform. With top-notch books and innovative online resources covering the latest in rich Internet application development, the Adobe Developer Library offers expert training and in-depth resources, straight from the source.
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In September 2003, Macromedia released Flash MX 2004, and w
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In September 2003, Macromedia released Flash MX 2004, and with it, ActionScript 2.0, a dramatically improved version of Flash's programming language. ActionScript 2.0 introduces a formal object-oriented programming syntax and methodology for creating Flash applications. From a developer's perspective, the new OOP-based techniques in ActionScript 2.0 make applications more natural to plan and conceptualize, more stable, more reusable across projects, easier to maintain, change, and expand upon, and much more. In short, they enhance the entire development process.In Essential ActionScript 2.0, bestselling author Colin Moock--one of the most universally respected developers in the Flash community--covers everything you'll need to know about the new ActionScript language and its methodologies for producing movies, animation, and applications on the web. Moock guides readers through this important new territory with his trademark easy-to-understand style and expertise. Moock's goal throughout the book is not just to get you to use object-oriented programming in your daily Flash work: he wants you to reap the benefits of OOP; he wants you to understand ActionScript 2.0 completely. And without question, Moock is the author who can make this happen.Essential ActionScript 2.0 begins with a tour of the language, including the fundamentals of object-oriented concepts, syntax, and usage. Those who are new to OOP will learn the basics and how to apply their understanding. Those who are familiar with OOP will leverage their prior experience to learn about Flash-based OOP. The next part of the book shows how to structure entire applications with ActionScript 2.0, teaching you best practices and techniques to build scalable, extensible, stable apps. Next, you'll explore a variety of approaches to various programming situations by applying object-oriented programming strategies, known as design patterns, to Flash.Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage and expertise in Essential ActionScript 2.0. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books. As usual, Moock guarantees quality and accuracy by working closely with Macromedia Flash engineers, including Rebecca Sun, lead developer of ActionScript 2.0. Whether you're ready to make the move to ActionScript 2.0 now or simply assessing it for the future, you'll find everything you need to know within this book. Essential ActionScript 2.0 is the one book every ActionScript coder must own.
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Make learning fun in a flash. Offering timed and low-pressu
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Make learning fun in a flash. Offering timed and low-pressure modes and three levels of difficulty, the Minute Math Electronic Flash Card quickly builds number fluency. It also provides positive, corrective feedback during add, subtract, multiply, divide, and early algebraic practice. From Learning Resources. WARNING: CHOKING HAZARD. Small parts. Not for children under 3 years
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The Design Companion for the Digital Artist provides the mi
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The Design Companion for the Digital Artist provides the missing elements in the digital artist's library. While many people can learn how to use QuarkXPress, PageMaker, Adobe Illustrator, Macromedia Flash, and other graphic applications, books designed to teach specific applications simply can't deliver information on what looks good. This work focuses on just that—fundamental and proven methods of building and designing effective and attractive pages. From where to get ideas to how to deliver them most effectively, this book introduces concepts such as the proper use of space, the best way to arrange elements on a page, what people see, and much, much more. Whatever book the reader is using to learn the technical application of digital tools, the techniques and issues provided in this book will dramatically improve their results. A Hard Look at Creativity; Developing the Concept; Abstraction, Symbolism, and Visual Metaphor; Putting it all Together; Shape/Container Relationship; Layout; Line; Type; Color; Paper, Binding, and Finishing; Using Pictures Effectively; Publication Design; Illustration; Corporate Identity; Point-of Purchase Display and Packaging; Advertising Design; Web Design and Multimedia. For digital artists.
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Description: Authorware 7 for Windows from Adobe/Macromed
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Description: Authorware 7 for Windows from Adobe/Macromedia lets you create e-learning applications that can be deployed over a corporate network, on DVD or CD and on the web. The software delivers powerful multimedia authoring tools using the common Macromedia user interface. Users will be happy to discover the program's rich media support which allows for integration of MP3 audio, DVD video and Flash animation. Once you use the software you will not question why Authorware is the premiere application for e-learning development.
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Flash MX 2004 Game Design DemystifiedYour comprehensive gui
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Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.
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