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An Introduction to Object-Oriented Programming with Java ta
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An Introduction to Object-Oriented Programming with Java takes a full-immersion approach to object-oriented programming. Proper object-oriented design practices are emphasized throughout the book. Students learn how to use the standard classes first, then learn to design their own classes. Wu uses a gentler approach to teaching students how to design their own classes, separating the coverage into two chapters. GUI coverage is also located independently in the back of the book and can be covered if desired. Wu also features a robust set of instructors' materials including PowerPoint slides, code samples, and quiz questions.
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An Introduction to Object-Oriented Programming with Java ta
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An Introduction to Object-Oriented Programming with Java takes a full-immersion approach to object-oriented programming. Proper object-oriented design practices are emphasized throughout the book. Students learn how to use the standard classes first, then learn to design their own classes. Wu uses a gentler approach to teaching students how to design their own classes, separating the coverage into two chapters. GUI coverage is also located independently in the back of the book and can be covered if desired. Wu also features a robust set of instructors' materials including PowerPoint slides, code samples, and quiz questions.
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Offers a discussion of all the advanced and object-oriented
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Offers a discussion of all the advanced and object-oriented features of C++. Hands-on examples show how features are used in real programming situations. Contains a coding style guide that shows users how to program more effectively and enables them to gain experience with professional style guides. Chapter two provides a crash course which is accessible to programmers in any procedural language.
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An Introduction to Object-Oriented Programming with Java pr
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An Introduction to Object-Oriented Programming with Java provides an accessible and technically thorough introduction to the basics of programming using java. The fourth edition continues to take a truly object-oriented approach. Objects are used early so that students think in objects right from the beginning. In the fourth edition, the coverage on defining classes has been made more accessible. The material has been broken down into smaller chunks and spread over two chapters, making it more student-friendly. Also, new to this edition is the incorporation of Java 5.0 features, including use of the Scanner Class and the Formatter Class. The hallmark feature of the book, Sample Development Programs, are continued in this edition. These provide students with an opportunity to incrementally, step by step, walk through program design, learning the fundamentals of software engineering. Object diagrams, using a subset of UML, also continue to be an important element of Wu's approach. The consistent, visual approach assists students in understanding concepts. Handles: • Consistent Problem solving approach at the end of each chapter, that follows: o Problem Statement o Overall Plan o Design o Code o Test • Diagrams---SHOW Problem Solving • Placement of Objects first—Aids students in Problem Solving • 5.0 update is included in this revision ***With the 5.0 Revision is the: incorporation of two new classes. 1. The Scanner Class 2. Formatter Class Pedagogy— Tools to Problem Solve Design Guidelines Helpful Reminders Take my Advice Boxes You Might Want to Know Boxes Quick Check Exercises
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* Objects First Approach. Students learn to design with obj
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* Objects First Approach. Students learn to design with objects from the start. In more traditional approaches, students first learn "programming basics in the context of procedural programming in the small." Since this frame of reference is essentially useless when attacking large-scale problems, students must later "re-learn how to approach problems. Instructors can present material from a point of view that will "make sense" throughout the curriculum. Presentation and justification of programming principles and good techniques is easier.* Emphasis on the distinction between class specification and implementation. Students learn to develop coherent class specifications early on, and to build components that conform to carefully defined, consistent specifications. The result is more main-tainable, error-free code.* Early emphasis on testing and test-driven implementation. Students develop a habit of testing as part of the implementation process. Testing is essential to ensure quality programs.* Current presentation of object-oriented design and Java. Students benefit from seeing general approaches to commonly occurring design patterns in a specific, well-defined context. This will also make it easier for students to "get the point" when such topics are introduced in upper-level design and software engineering courses. Other features include an emphasis on event-driven interfaces, rather than traditional procedural I/O; informal use of standard UML notation* Optional interactive exercises are designed for use with the open-source DrJava integrated development environment (IDE) - a popular tool for compiling and testing programs
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An object-oriented design text that's student oriented too!
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An object-oriented design text that's student oriented too!Now updated to reflect the innovations of Java 5.0, Cay Horstmann's Object-Oriented Design & Patterns, 2nd Edition continues to offer a student-oriented guide to object-oriented design.Drawing from his extensive experience as a programmer and teacher, Horstmann helps you appreciate the value of object-oriented design principles, and gives you a context for applying these principles and techniques in your own designs. Throughout the text, outstanding pedagogy, carefully developed exercises and examples, and a strong emphasis on problem solving make object-oriented design principles accessible to readers with limited programming experience.Cay Horstmann's Object-Oriented Design & Patterns, 2nd Edition:* Integrates the use of Java 5.0 constructs throughout, including generics and the java.util.concurrent library.* Presents high-interest examples, including ones from the Java 5.0 library and user-interface programming.* Uses concepts such as interfaces, inner classes, reflection, and multithreading to introduce advanced Java language concepts.* Encourages you to master topics in object-oriented design, user-interface programming, and practical software development techniques.* Illustrates design patterns and their application using the Swing user interface toolkit and the Java collections library.* Introduces programming tools such as BlueJ, javadoc, and JUnit.* Provides a crash course in Java for readers who know C++.Other Wiley books by Cay HorstmannBig Java, Second Edition, 0-471-70615-9Java Concepts, Fourth Edition, 0-471-69704-4Big C++ (with Timothy Budd), 0-471-47063-5Computing Concepts with C++ Essentials, Third Edition, 0-471-16437-2
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Nino and Hosch have updated their popular introductory text
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Nino and Hosch have updated their popular introductory text that provides an objects first introduction to programming and software design using Java. The emphasis throughout is on problem modeling using fundamental software engineering princi-ples and concepts. Java used as a vehicle for teaching these topics. New constructs and features of Java 5.0, such as generics, are introduced. The text includes optional, interactive exercises using the DrJava integrated development environment (IDE). The UML is employed (very informally) for denoting objects, object relationships, and system dynamics. No specific previous programming experience is assumed, and the text is appropriate for first year computer science majors. The text could also carry over to a second course on data structures or software/OO design.About DrJava: DrJava is an IDE designed primarily for students and includes an easy to use facility for interactively evaluating Java code. Optional DrJava exercises are included throughout the text if instructors want their students doing more pro-gramming. DrJava is the IDE chosen by the authors, but any IDE can be used for these exercises.This update of the text provides Java code in newly released Version 5.0.
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* Objects First Approach. Students learn to design with obj
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* Objects First Approach. Students learn to design with objects from the start. In more traditional approaches, students first learn "programming basics in the context of procedural programming in the small." Since this frame of reference is essentially useless when attacking large-scale problems, students must later "re-learn how to approach problems. Instructors can present material from a point of view that will "make sense" throughout the curriculum. Presentation and justification of programming principles and good techniques is easier.* Emphasis on the distinction between class specification and implementation. Students learn to develop coherent class specifications early on, and to build components that conform to carefully defined, consistent specifications. The result is more main-tainable, error-free code.* Early emphasis on testing and test-driven implementation. Students develop a habit of testing as part of the implementation process. Testing is essential to ensure quality programs.* Current presentation of object-oriented design and Java. Students benefit from seeing general approaches to commonly occurring design patterns in a specific, well-defined context. This will also make it easier for students to "get the point" when such topics are introduced in upper-level design and software engineering courses. Other features include an emphasis on event-driven interfaces, rather than traditional procedural I/O; informal use of standard UML notation* Optional interactive exercises are designed for use with the open-source DrJava integrated development environment (IDE) - a popular tool for compiling and testing programs
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Release Date: July 01, 2010
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In An Introduction to Object-Oriented Programming, Timothy
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In An Introduction to Object-Oriented Programming, Timothy Budd provides a language-independent presentation of object-oriented principles, such as objects, methods, inheritance (including multiple inheritance) and polymorphism. Examples are drawn from several different languages, including (among others) C++, C#, Java, CLOS, Delphi, Eiffel, Objective-C and Smalltalk. By examining many languages, the reader is better able to appreciate the general principles that lie beyond the syntax of the individual languages. This new edition presents examples drawn from a wider range of languages, including Eiffel, CLOS, and Python in addition to the mainstream languages, as well as extensive comparisons between C++, C# and Java. Case studies explore the application of polymorphism in the STL in C++ and the AWT in Java. UML notation and diagrams are integrated and utilized throughout. The book also features advanced sections on design patterns, reflection and introspection, network programming, and the implementation of object-oriented languages. This book is appropriate for programmers looking to read about the theory behind and functionality of a variety of object-oriented programming languages. It is also useful as a reference.
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In An Introduction to Object-Oriented Programming, Timothy
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In An Introduction to Object-Oriented Programming, Timothy Budd provides a language-independent presentation of object-oriented principles, such as objects, methods, inheritance (including multiple inheritance) and polymorphism. Examples are drawn from several different languages, including (among others) C++, C#, Java, CLOS, Delphi, Eiffel, Objective-C and Smalltalk. By examining many languages, the reader is better able to appreciate the general principles that lie beyond the syntax of the individual languages. This new edition presents examples drawn from a wider range of languages, including Eiffel, CLOS, and Python in addition to the mainstream languages, as well as extensive comparisons between C++, C# and Java. Case studies explore the application of polymorphism in the STL in C++ and the AWT in Java. UML notation and diagrams are integrated and utilized throughout. The book also features advanced sections on design patterns, reflection and introspection, network programming, and the implementation of object-oriented languages. This book is appropriate for programmers looking to read about the theory behind and functionality of a variety of object-oriented programming languages. It is also useful as a reference.
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Release Date: August 14, 2003
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The professional programmer’s Deitel® guide to C# 2010 and
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The professional programmer’s Deitel® guide to C# 2010 and the powerful Microsoft® .NET 4 Framework Written for programmers with a background in C++, Java or other high-level, object-oriented languages, this book applies the Deitel signature live-code approach to teaching programming and explores Microsoft’s C# 2010 language and .NET 4 in depth. The book is updated for Visual Studio® 2010 and C# 4, and presents C# concepts in the context of fully tested programs, complete with syntax shading, detailed line-by-line code descriptions and program outputs. The book features 200+ C# applications with 17,000+ lines of proven C# code, as well as hundreds of programming tips that will help you build robust applications. Start with a concise introduction to C# fundamentals using an early classes and objects approach, then rapidly move on to more advanced topics, including multithreading, .NET 4, LINQ, WPF, ASP.NET 4, WCF web services and Silverlight®. Along the way you’ll enjoy the Deitels’ classic treatment of object-oriented programming and the OOD/UML® ATM case study, including a complete C# implementation. When you’re finished, you’ll be ready to build next-generation Windows applications, web applications and web services. Check out the related LiveLessons video product, C# 2010 Fundamentals: Parts I, II and III, containing 20+ hours of video synchronized to this book: www.deitel.com/livelessons. Practical, example-rich coverage of: .NET 4, Types, Arrays, Exception HandlingLINQ, Object/Collection InitializersOOP: Classes, Objects, Inheritance, Polymorphism, InterfacesWinForms, WPF, XAML, Event HandlingWPF GUI/Graphics/MultimediaSilverlight®Lists, Queues, Stacks, TreesGeneric Collections, Methods and ClassesXML®, LINQ to XMLDatabase, LINQ to SQLASP.NET 4.0, ASP.NET AJAXWeb Forms, Web ControlsWCF Web ServicesOOD/UML® Case Study Visit www.deitel.com For information on Deitel’s Dive Into® training courses offered worldwide visit www.deitel.com/trainingTo license Deitel book and/or LiveLessons video content for your learning management system, e-mail deitel@deitel.comDownload code examplesFollow Deitel on Twitter® @deitel and Facebook® at www.deitel.com/deitelfan/To receive updates for this book, subscribe to the free Deitel® Buzz Online e-mail newsletter at www.deitel.com/newsletter/subscribe.html Testimonials from the Third and Fourth Edition Reviewers “Takes you from zero to the highest levels of C# programming proficiency. The pedagogical approach and wealth of online material guarantee this book an outstanding place among its peers. The best presentation on inheritance, interfaces and polymorphism I have seen in my 25+ years as a trainer and consultant! Superbly clear.” —Octavio Hernandez, Microsoft C# MVP, Advanced Bionics “The ultimate, comprehensive book that teaches you how to program using the latest Microsoft technologies. Excellent explanations, lots of examples, all the necessary theoretical background and all the latest technologies for desktop, web and databases. The best overview of Silverlight.” —Kirill Osenkov, Visual Studio Languages Team, Microsoft “Illustrates the best practices of C# programming.” —Mingsheng Hong, Cornell University “Excellent introduction to the world of .NET for the beginning C# programmer, using the Deitels’ live-code approach and real-world examples.” —Bonnie Berent, Microsoft C# MVP “Shows the practical application of the most recent topics in C# development. A gentle introduction to LINQ and the .NET collection classes; I like it very much! Shows a lot of useful basic techniques and most of the ‘second level facts’ needed to develop WinForms apps. I like the way you introduce working with databases using LINQ to SQL. Excellent introduction to ASP.NET. A very good introduction to generics. Outstanding chapter on collections; the discussion of the new co- and contra-varianc
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Free Worldwide Delivery : An Introduction to Programming Us
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Free Worldwide Delivery : An Introduction to Programming Using Java : Paperback : Jones and Bartlett Publishers, Inc : 9780763790608 : 0763790605 : 24 Nov 2010 : Ideal for the introductory programming course, An Introduction to Programming Using Java covers all recommended topics put forth by the ACM/IEEE curriculum guidelines in a concise format that is perfect for the one-term course. An integrated lab manual enhances the learning process by providing real-world, hands-on projects. This unique approach allows readers to test their understanding of the ke
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Release Date: February 23, 2009
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An Introduction to Java Programming and Object-Oriented App
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An Introduction to Java Programming and Object-Oriented Application Development is an introductory text intended for beginning programming students, whether in high school, junior college, or a four-year university majoring in computer science or computer information systems. This text covers what students need to know about basic Java programming in a clear, straight-forward writing style. This text spends less time on verbiage and offers more examples than other books. The key concepts are isolated and identified for easier understanding and quick review. This kind of organization will help students better understand what they are reading and enable them to find important topics for review later.
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Do you want to create .NET applications that provide high p
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Do you want to create .NET applications that provide high performance and scalability? Do you want to employ object–oriented programming techniques in a distributed environment? Do you want to maximize the reuse and maintainability of your code? Then this book is for you.In Rockford Lhotka’s Expert C# 2008 Business Objects, you’ll learn how to use advanced .NET Framework capabilities alongside object-oriented design and programming to create scalable, maintainable object–oriented applications. Better still, this book includes Component-based Scalable Logical Architecture (CSLA) .NET 3.6, a widely-used framework on which you can base your application development. By using the concepts and framework in the book, you can focus more on your business issues and less on technology. Using VS 2008 and C# 3.0, Rockford Lhotka shows you how CSLA .NET 3.6 allows great flexibility in object persistence, so business objects can use virtually any data sources available. The CSLA framework supports 1–, 2– and n–tier models through the concept of mobile objects. This provides the flexibility to optimize performance, scalability, security, and fault tolerance with no changes to code in the UI or business objects.Business objects based on CSLA.NET 3.6 automatically gain many advanced features that simplify the creation of Windows forms, web forms, WPF, WCF, WF, and web services interfaces, and LINQ.What you’ll learnWho this book is for This book is for .NET developers using Visual Studio 2008 who want to create .NET applications that provide high performance and scalability, employing object–oriented programming techniques in a distributed environment.
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Release Date: April 03, 2009
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An Introduction to Java Programming and Object-Oriented App
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An Introduction to Java Programming and Object-Oriented Application Development is an introductory text intended for beginning programming students, whether in high school, junior college, or a four-year university majoring in computer science or computer information systems. This text covers what students need to know about basic Java programming in a clear, straight-forward writing style. This text spends less time on verbiage and offers more examples than other books. The key concepts are isolated and identified for easier understanding and quick review. This kind of organization will help students better understand what they are reading and enable them to find important topics for review later.
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Release Date: June 24, 2008
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Learn C++, Patterns, and Qt 4 Cross-Platform DevelopmentMas
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Learn C++, Patterns, and Qt 4 Cross-Platform DevelopmentMaster C++ and design patterns together, using the world's leading open source framework for cross-platform development: Qt 4. An Introduction to Design Patterns in C++ with Qt 4 is a complete tutorial and reference that assumes no previous knowledge of C, C++, objects, or patterns. You'll walk through every core concept, one step at a time, learning through an extensive collection of Qt 4.1-tested examples and exercises. By the time you're done, you'll be creating multithreaded GUI applications that access databases and manipulate XML files--applications that run on platforms including Windows, Linux, Unix, and Mac OS X. Best of all, you'll be writing code that's efficient, reusable, and elegant. Learn objects fast: classes, inheritance, polymorphism, and more Master powerful design patterns Discover efficient high-level programming techniques using libraries, generics, and containers Build graphical applications using Qt widgets, models, and views Learn advanced techniques ranging from multithreading to reflective programming Use Qt's built-in classes for accessing MySQL data Includes a complete C++ language reference
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The Object-Oriented Thought Process Third Edition Matt
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The Object-Oriented Thought Process Third Edition Matt Weisfeld An introduction to object-oriented concepts for developers looking to master modern application practices. Object-oriented programming (OOP) is the foundation of modern programming languages, including C++, Java, C#, and Visual Basic .NET. By designing with objects rather than treating the code and data as separate entities, OOP allows objects to fully utilize other objects’ services as well as inherit their functionality. OOP promotes code portability and reuse, but requires a shift in thinking to be fully understood. Before jumping into the world of object-oriented programming languages, you must first master The Object-Oriented Thought Process. Written by a developer for developers who want to make the leap to object-oriented technologies as well as managers who simply want to understand what they are managing, The Object-Oriented Thought Process provides a solution-oriented approach to object-oriented programming. Readers will learn to understand object-oriented design with inheritance or composition, object aggregation and association, and the difference between interfaces and implementations. Readers will also become more efficient and better thinkers in terms of object-oriented development. This revised edition focuses on interoperability across various technologies, primarily using XML as the communication mechanism. A more detailed focus is placed on how business objects operate over networks, including client/server architectures and web services. “Programmers who aim to create high quality software–as all programmers should–must learn the varied subtleties of the familiar yet not so familiar beasts called objects and classes. Doing so entails careful study of books such as Matt Weisfeld’s The Object-Oriented Thought Process.” –Bill McCarty, author of Java Distributed Objects, and Object-Oriented Design in Java Matt Weisfeld is an associate professor in business and technology at Cuyahoga Community College in Cleveland, Ohio. He has more than 20 years of experience as a professional software developer, project manager, and corporate trainer using C++, Smalltalk, .NET, and Java. He holds a BS in systems analysis, an MS in computer science, and an MBA in project management. Weisfeld has published many articles in major computer trade magazines and professional journals.
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The Object-Oriented Thought Process Third Edition Matt
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The Object-Oriented Thought Process Third Edition Matt Weisfeld An introduction to object-oriented concepts for developers looking to master modern application practices. Object-oriented programming (OOP) is the foundation of modern programming languages, including C++, Java, C#, and Visual Basic .NET. By designing with objects rather than treating the code and data as separate entities, OOP allows objects to fully utilize other objects’ services as well as inherit their functionality. OOP promotes code portability and reuse, but requires a shift in thinking to be fully understood. Before jumping into the world of object-oriented programming languages, you must first master The Object-Oriented Thought Process. Written by a developer for developers who want to make the leap to object-oriented technologies as well as managers who simply want to understand what they are managing, The Object-Oriented Thought Process provides a solution-oriented approach to object-oriented programming. Readers will learn to understand object-oriented design with inheritance or composition, object aggregation and association, and the difference between interfaces and implementations. Readers will also become more efficient and better thinkers in terms of object-oriented development. This revised edition focuses on interoperability across various technologies, primarily using XML as the communication mechanism. A more detailed focus is placed on how business objects operate over networks, including client/server architectures and web services. “Programmers who aim to create high quality software–as all programmers should–must learn the varied subtleties of the familiar yet not so familiar beasts called objects and classes. Doing so entails careful study of books such as Matt Weisfeld’s The Object-Oriented Thought Process.” –Bill McCarty, author of Java Distributed Objects, and Object-Oriented Design in Java Matt Weisfeld is an associate professor in business and technology at Cuyahoga Community College in Cleveland, Ohio. He has more than 20 years of experience as a professional software developer, project manager, and corporate trainer using C++, Smalltalk, .NET, and Java. He holds a BS in systems analysis, an MS in computer science, and an MBA in project management. Weisfeld has published many articles in major computer trade magazines and professional journals.
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This book teaches the reader how to write programs using Ja
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This book teaches the reader how to write programs using Java. It does so with a unique approach that combines fundamentals first with objects early. The book transitions smoothly through a carefully selected set of procedural programming fundamentals to object-oriented fundamentals. During this early transition and beyond, the book emphasizes problem solving. For example, Chapter 2 is devoted to algorithm development, Chapter 8 is devoted to program design, and problem-solving sections appear throughout the book. Problem-solving skills are fostered with the help of an interactive, iterative presentation style: Here's the problem. How can we solve it? How can we improve the solution?. Some key features include: A conversational, easy-to-follow writing style. Many executable code examples that clearly and efficiently illustrate key concepts. Extensive use of UML class diagrams to specify problem organization. Simple GUI programming early, in an optional standalone graphics track. Well-identified alternatives for altering the book's sequence to fit individual needs. Well-developed projects in six different academic disciplines, with a handy summary. Detailed customizable PowerPointTM lecture slides, with icon-keyed hidden notes. Student Resources: Links to compiler software - for Sun's Java2 SDK toolkit, Helios's TextPad, Eclipse, NetBeans, and BlueJ. TextPad tutorial. Eclipse tutorials. Textbook errata. All textbook example programs and associated resource files. Instructor Resources: Customizable PowerPoint lecture slides with hidden notes. Hidden notes provide comments that supplement the displayed text in the lecture slides. For example, if the displayed text asks a question the hidden notes provide the answer. Exercise solutions. Project solutions. "The authors have done a superb job of organizing the various chapters to allow the students to enjoy programming in Java from day one. I am deeply impressed with the entire textbook. I would have my students keep this text and use it throughout their academic career as an excellent Java programming source book". Benjamin B. Nystuen, University of Colorado at Colorado Springs. "The authors have done a great job in describing the technical aspects of programming. The authors have an immensely readable writing style. I have an extremely favorable impression of Dean and Dean's proposed text". Shyamal Mitra, University of Texas at Austin. "The overall impression of the book was that it was friendly to read. I think this is a great strength, simply because students reading it, and especially students who are prone to reading to understand, will appreciate this approach rather than the regular hardcore programming mentality". Andree Jacobson, University of New Mexico.
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